1 |
Shield
does
seem
to
have
trouble
here.
I'd
say
it
is
most
due
to
Bandit
not
quite
having
enough
range
to
engage
and
gang
up
on
Kodachi
easily.
It
even
lost
some
of
its
range
advantage
with
the
introduction
of
the
fire-towards-enemies
state
for
Kodachi.
I'm
not
so
sure
that
Bandit
can
afford
to
be
generally
better,
or
Kodachi
generally
worse,
in
other
matchups,
so
I'd
like
to
see
some
more
exploration
and
experimentation.
Perhaps
send
Bandits
in
groups
from
the
start
rather
than
let
them
get
picked
off.
Maybe
an
early
Thug
+
Outlaw
to
apply
raiding
pressure
is
effective.
|
1 |
Shield
does
seem
to
have
trouble
here.
I'd
say
it
is
most
due
to
Bandit
not
quite
having
enough
range
to
engage
and
gang
up
on
Kodachi
easily.
It
even
lost
some
of
its
range
advantage
with
the
introduction
of
the
fire-towards-enemies
state
for
Kodachi.
I'm
not
so
sure
that
Bandit
can
afford
to
be
generally
better,
or
Kodachi
generally
worse,
in
other
matchups,
so
I'd
like
to
see
some
more
exploration
and
experimentation.
Perhaps
send
Bandits
in
groups
from
the
start
rather
than
let
them
get
picked
off.
Maybe
an
early
Thug
+
Outlaw
to
apply
raiding
pressure
is
effective.
It
shouldn't
take
too
long
for
some
focused
testing
to
get
a
feel
for
other
options,
and
it
would
help
hone
in
on
what
might
need
changing.
|
4 |
Technically, range is based on the distance to the centre of the target, not the edge. It is expected that Bandit doesn't shoot here.
|
4 |
Technically, range is based on the distance to the centre of the target, not the edge. It is expected that Bandit doesn't shoot here.
|