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[q]The part i dislike about this behavior especially on stardust is that, because of overshoot and assorted other reasons, Stardust seems to be hitting the unit outside its nominal range when "predicting" this way.
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[q]The part i dislike about this behavior especially on stardust is that, because of overshoot and assorted other reasons, Stardust seems to be hitting the unit outside its nominal range when "predicting" this way.
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Eg. a Scalpel moving towards Stardust and stopping right before its range will be hit on approach, and then be ignored. This seems inconsistent.[/q]
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Eg. a Scalpel moving towards Stardust and stopping right before its range will be hit on approach, and then be ignored. This seems inconsistent.[/q]
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Take the "blunt" AoE off the weapon. Remove overshoot. Add an invisible chain-lightning style projectile with a tiny range that replaces AoE, who's damage falls off with the range it has travelled.
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Take the "blunt" AoE off the weapon. Remove overshoot. Add an invisible chain-lightning style projectile with a tiny range that replaces AoE, who's damage falls off with the range it has travelled.
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I appreciate that this wouldn't work for something that leaves a true aoe splodge like kodachi though.
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