1 |
Well to start with, I don't see how you expected sending a lone Corsair across the map to work. @RiposteR started a Seawolf after scouting the lone Corsair.
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1 |
Well to start with, I don't see how you expected sending a lone Corsair across the map to work. @RiposteR started a Seawolf after scouting the lone Corsair.
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2 |
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2 |
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3 |
Then you sent a barely supported Siren across the map. This is like expecting to win by sending a lone Ogre across the map. It didn't work.
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3 |
Then you sent a barely supported Siren across the map. This is like expecting to win by sending a lone Ogre across the map. It didn't work.
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4 |
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4 |
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5 |
Overall I saw a lot of fighting in the middle and I'm not sure why. You tried to dive the enemy base multiple times rather than attack expansion or retain an army. Sea will feel like cycles of RPS if you keep trading away your army, but I doubt trading away your army is a good way to play.
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5 |
Overall I saw a lot of fighting in the middle and I'm not sure why. You tried to dive the enemy base multiple times rather than attack expansion or retain an army. Sea will feel like cycles of RPS if you keep trading away your army, but I doubt trading away your army is a good way to play.
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6 |
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6 |
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7 |
I think early game raids involve 2 or 3 Corsairs running over Urchins, but I saw none of that. I also saw no Cutter, which would have been very good as otherwise you're near blind on the other side of the map.
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7 |
I think early game raids involve 2 or 3 Corsairs running over Urchins, but I saw none of that. I also saw no Cutter, which would have been very good as otherwise you're near blind on the other side of the map.
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8 |
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8 |
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9 |
I
saw
Hunter
spammed
like
Glaive,
but
there
isn't
any
generic
do-everything
raidar
in
sea.
Hunter
is
pretty
bad
against
defenses
and
can't
deal
with
things
on
the
shore.
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9 |
I
saw
Hunter
spammed
like
Glaive,
but
there
isn't
any
generic
do-everything
raidar
in
sea.
Hunter
is
pretty
bad
against
defenses
and
can't
deal
with
things
on
the
shore.
I
can
see
how
Hunter
spam
could
end
up
being
optimal,
but
I'm
not
convinced
it
is.
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10 |
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10 |
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11 |
Basically, I need to know whether you know something I don't about sea, or whether you're mistaken about how sea plays. The latter would still be a problem, but it would be one of communicating mechanics rather than changing them.
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11 |
Basically, I need to know whether you know something I don't about sea, or whether you're mistaken about how sea plays. The latter would still be a problem, but it would be one of communicating mechanics rather than changing them.
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