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Zero-K v1.10.11.3 - Factory Loitering and Engine Update

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Date Editor Before After
11/30/2022 2:24:26 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 === Updated to v1. 10. 12. 0 for fixes with engine version 105. 1. 1-1388a-g2449603 === 1 === Updated to v1. 10. 12. 0 for fixes with engine version 105. 1. 1-1388-g2449603 ===
2 * Fixed an AMD graphics font issue, and possibly a few others. 2 * Fixed an AMD graphics font issue, and possibly a few others.
3 * Fixed a movement regression which let units push each other around way too easily. 3 * Fixed a movement regression which let units push each other around way too easily.
4 * Made use of a new feature that makes most deployed units (eg Crab and Tremor) much harder to push. 4 * Made use of a new feature that makes most deployed units (eg Crab and Tremor) much harder to push.
5 * Tremor closes when shoved too quickly, but this is now near-impossible now without gravity weapons. 5 * Tremor closes when shoved too quickly, but this is now near-impossible now without gravity weapons.
6 * Transports drop their cargo at the start of a crash rather than the end, to prevent weirdness that can result from "unloading" underground on death. 6 * Transports drop their cargo at the start of a crash rather than the end, to prevent weirdness that can result from "unloading" underground on death.
7 * Selecting a control group no longer consumes the keypress if the group is empty. 7 * Selecting a control group no longer consumes the keypress if the group is empty.
8 * Fixed some terraform visual problems when switching between teams as a spectator without fullview. 8 * Fixed some terraform visual problems when switching between teams as a spectator without fullview.
9 * Fixed a potential desync. 9 * Fixed a potential desync.