Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Pacifist Challenge

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/31/2023 12:16:55 AMUSrankCliver5 before revert after revert
8/29/2023 10:21:13 PMUSrankCliver5 before revert after revert
Before After
1 Recently, I wondered how non-lethal can I make an army, and how effective it would be. So far, I have the current setup: 1 Recently, I wondered how non-lethal can I make an army, and how effective it would be. So far, I have the current setup:
2 \n 2 \n
3 Starting factory: Spiders 3 Starting factory: Spiders
4 Start the battle with spreading fleas all over the map. The fleas are strictly restricted from attacking. This lets me see the advancements of the enemy's forces, as well as enemy eco. 4 Start the battle with spreading fleas all over the map. The fleas are strictly restricted from attacking. This lets me see the advancements of the enemy's forces, as well as enemy eco.
5 \n 5 \n
6 Build a stardust at own base to delay enemy advancements. 6 Build a stardust at own base to delay enemy advancements.
7 \n 7 \n
8 I will not be making a lot of assault units, so I have to rely on defenses. 8 I will not be making a lot of assault units, so I have to rely on defenses.
9 \n 9 \n
10 \n 10 \n
11 \n 11 \n
12 Available "combat" units: 12 Available "combat" units:
13 Venoms, Widows (Spider factory) 13 Venoms, Widows (Spider factory)
14 Dominatrixes (Rover factory) 14 Dominatrixes (Rover factory)
15 Knights, imps (Cloakbot factory) 15 Knights, imps (Cloakbot factory)
16 Moderators, jugglenauts (Jumpbot factory) 16 Moderators, jugglenauts (Jumpbot factory)
17 Racketeers (Shieldbot factory) 17 Racketeers (Shieldbot factory)
18 Gnats (Gunship factory) 18 Gnats (Gunship factory)
19 Thunderbird (Plane factory) 19 Thunderbird (Plane factory)
20 Scorpions (Striders)
21 \n
22 Available defense:
23 Newtons & Faradays, early stardust, starlight
20 \n 24 \n
21 Soon after setting up the base, the hard part comes... which is to deal with the fact that the opponent's units will be in the pacifist's base, uncontested. 25 Soon after setting up the base, the hard part comes... which is to deal with the fact that the opponent's units will be in the pacifist's base, uncontested.
22 \n 26 \n
23 \n 27 \n
24 \n 28 \n
25 The main objective is to reach a stalemate. 29 The main objective is to reach a stalemate.
26 \n 30 \n
27 As a bonus objective, if there is a fail state, it is allowed to try and "escape" with all the remaining units, usually with transport. 31 As a bonus objective, if there is a fail state, it is allowed to try and "escape" with all the remaining units, usually with transport.
28 \n 32 \n
29 \n 33 \n
30 \n 34 \n
31 \n 35 \n
32 It's fun! But it's very difficult to do anything. I am looking for some... tips, because I know this will be a very hard task to complete. 36 It's fun! But it's very difficult to do anything. I am looking for some... tips, because I know this will be a very hard task to complete.