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Impaler rebalance ideas...

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Date Editor Before After
10/26/2023 3:35:00 AMCArankGalamesh before revert after revert
Before After
1 Ironically, the largest range entities are structures. Trinity has infinite. Super weapons have VERY long range. Bertha as long range. Silo has long range. Cerberus has long range, and then the units start kicking in. 1 Ironically, the largest range entities are structures. Trinity has infinite. Super weapons have VERY long range. Bertha has long range. Silo has long range. Cerberus has long range, and then the units start kicking in.
2 \n 2 \n
3 Bertha, silo and cerberus reasonably "counter" impaler. The one thing impaler has for it is that it can be invisible/jammed and somebody hiding behind towers, even if outranging impaler, may not be able to see it. 3 Bertha, silo and cerberus reasonably "counter" impaler. The one thing impaler has for it is that it can be invisible/jammed and somebody hiding behind towers, even if outranging impaler, may not be able to see it.
4 \n 4 \n
5 I'm not counting shields in this in that shields protect structures the same way they protect units, so that seems moot. Structures can be radar jammed, but they cannot be invisible. Not legitimately anyway. 5 I'm not counting shields in this becasue they protect structures the same way they protect units, so that seems moot. Structures can be radar jammed, but they cannot be invisible. Not legitimately anyway.