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I am all for nerfing starlight, as well as cut the damage and HP of all towers except llt and picket in half.
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I am all for nerfing starlight, as well as cut the damage and HP of all towers except llt and picket in half.
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I roll my eyes as I watch people post high cost towers are weak as I watch a SL protected by a deso, and the deso kills ENDLESS waves of units trying to rush the SL.
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I roll my eyes as I watch people post high cost towers are weak as I watch a SL protected by a deso, and the deso kills ENDLESS waves of units trying to rush the SL.
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That, or take all the large area shields out of the game.
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I guess what I'm trying to say is, how do you want a match to end? You can either have foritications that force literal spam of artil to break with a super that just breathes it all out of existance, or you can have units to control and static defenses to delay (but not stop).
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If you have static defeneses to full stop and no super, in a game in which resources are infinite, you have infinite lasting matches.
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That won't be true in 1v1, but it will in lob pot when no single player has the income to push through extreme porc.
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If anything, I am for more game enders.
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