1 |
Upload the replays and give the coordinates of each of those problems. Map coordinates can be seen by holding down space and mousing over the map. Don't forget time.
|
1 |
Upload the replays and give the coordinates of each of those problems. Map coordinates can be seen by holding down space and mousing over the map. Don't forget time.
|
2 |
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2 |
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|
3 |
I happen to already have the replay for the first game.
|
3 |
I happen to already have the replay for the first game.
|
4 |
* There is already a workaround for the bouncing commander bug.
|
4 |
* There is already a workaround for the bouncing commander bug.
|
5 |
*
DinoCzar
spent
the
entire
game
whining
about
the
pathfinding
because
he
had
Vehicles
which
"went
the
long
way
around"
when
he
told
them
to
go
[b]into
craters
on
MoonQ20X[\b].
The
pathfinding
was
actually
[i]very
impressive[\i],
they
managed
to
find
the
slightly
less
steep
parts
of
the
crater
walls,
dive
around
on
the
rim
and
them
drive
down
into
the
crater
itself
using
a
very
small
area
of
less
steep
wall.
|
5 |
*
DinoCzar
spent
the
entire
game
whining
about
the
pathfinding
because
he
had
Vehicles
which
"went
the
long
way
around"
when
he
told
them
to
go
[b]into
craters
on
MoonQ20X[/b].
The
pathfinding
was
actually
[i]very
impressive[/i],
they
managed
to
find
the
slightly
less
steep
parts
of
the
crater
walls,
dive
around
on
the
rim
and
them
drive
down
into
the
crater
itself
using
a
very
small
area
of
less
steep
wall.
|
6 |
* The Athena thing looks quite easy to workaround. The engine always has these small bugs which we have the patch with lua. The difference is that the previous engine mostly has these flaws patched.
|
6 |
* The Athena thing looks quite easy to workaround. The engine always has these small bugs which we have the patch with lua. The difference is that the previous engine mostly has these flaws patched.
|
7 |
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|
7 |
\n
|
8 |
I can't parse "Ravager - didnt move on the target way...".
|
8 |
I can't parse "Ravager - didnt move on the target way...".
|