http://springrts.com/wiki/Springsettings.cfg#LogFlush"Instantly write to the logfile, use only for debugging as it will cause a slowdown"
Instant writing vs buffered (delayed) writting of infolog.
LogFlush=0 can be annoying for testing: for example you see a lua wupget fail, alt-tab to open infolog.txt but the errors have not been written (yet).
On crash the infolog can sometimes be incomplete.
http://springrts.com/mantis/view.php?id=2796With LogFlush=1 infolog is written instantly but in case of textspam (chat or error messages or messages that are not shown in ingame chat) it is slower.
tl;dr
=0 for playing
=1 for testing, esp if crashing
quote: i get the intalizing pathcache that wen u haft to wait for 2-5 mins |
It should only take that long the very first time.
If it happens often:
"Switching between engine versions causes long startup times"
http://springrts.com/phpbb/viewtopic.php?f=11&t=29070As I understand the reason is that you have multiple spring versions installed and they use different folders for maps/games/rapid-pool. Then spring will rebuild its cache on start.
By making sure all spring versions use the same folder for maps/games/rapid-pool, and not having any files anywhere else, all installed springs now start instantly.