1 |
Perhaps I should rephrase my post to say air needs two new weapons from which multiple units might spring. The two weapons are regular explosive bombs, and air to ground missiles.
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1 |
Perhaps I should rephrase my post to say air needs two new weapons from which multiple units might spring. The two weapons are regular explosive bombs, and air to ground missiles.
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2 |
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2 |
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3 |
Blastwing
plane?
Where
did
you
get
that
idea?
An
inexpensive
bomber
doesn't
have
to
be
a
super
cheap
kamikaze
plane.
I
was
thinking
about
a
120
to
150
metal
bomber
which
deals
a
bit
of
splash
damage.
Say,
450
damage
in
a
small
radius.
It
can
gib
mexes
and
light
units.
But
it's
fragile
and
dies
to
one
hit
from
a
Hacksaw,
so
one
Hacksaw
can
stop
two.
Best
used
away
from
enemy
AA
when
you
have
air
superiority.
It's
basically
a
just
plane
raider.
|
3 |
Blastwing
plane?
Where
did
you
get
that
idea?
An
inexpensive
bomber
doesn't
have
to
be
a
super
cheap
kamikaze
plane
like
the
55m
Blastwing.
I
was
thinking
about
a
120
to
150
metal
bomber
which
deals
a
bit
of
splash
damage.
Say,
450
damage
in
a
small
radius.
It
can
gib
mexes
and
light
units.
But
it's
fragile
and
dies
to
one
hit
from
a
Hacksaw,
so
one
Hacksaw
can
stop
two.
Best
used
away
from
enemy
AA
when
you
have
air
superiority.
It's
basically
a
just
plane
raider.
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4 |
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4 |
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5 |
I thought the rules were we couldn't change existing units. But splitting the Licho into a big, heavy splash bomber and a smaller single-target sniper plane using missiles would work.
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5 |
I thought the rules were we couldn't change existing units. But splitting the Licho into a big, heavy splash bomber and a smaller single-target sniper plane using missiles would work.
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6 |
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6 |
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7 |
I didn't mean the gunship's missiles would actually outrange anti-air. I was more thinking that the gunship would sit outside the range of the anti-air and shoot targets that would be covered by that anti-air, such as against gunships like Banshees or Blackdawns. The range doesn't let you snipe the anti-air, it lets you stay outside it and still deal damage. You just need to stay further away from a Screamer or Chainsaw.
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7 |
I didn't mean the gunship's missiles would actually outrange anti-air. I was more thinking that the gunship would sit outside the range of the anti-air and shoot targets that would be covered by that anti-air, such as against gunships like Banshees or Blackdawns. The range doesn't let you snipe the anti-air, it lets you stay outside it and still deal damage. You just need to stay further away from a Screamer or Chainsaw.
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