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So what *is* the worst sound in Zero-K?

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Date Editor Before After
1/22/2014 4:42:29 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 I would mainly like more diversity in sounds. This is mostly in unit replies. Some of the replies are a bit poor and there are very few of them so they can be a bit annoying. There is plenty of room to add similar things to break up some bunches. For example Brawler, Blackdawn and Krow all sound the same, Krow could sound heavier. 1 I would mainly like more diversity in sounds. This is mostly in unit replies. Some of the replies are a bit poor and there are very few of them so they can be a bit annoying. There is plenty of room to add similar things to break up some bunches. For example Brawler, Blackdawn and Krow all sound the same, Krow could sound heavier.
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3 I like how Rector, Freaker, Convict and Weaver sound distinct from their combat units. This is not done for the other constructors because I lack the sounds. 3 I like how Rector, Freaker, Convict and Weaver sound distinct from their combat units. This is not done for the other constructors because I lack the sounds.
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5 It would be nice to have some more explosion sounds for further differentiation purposes. These would be similar to the current sounds and fairly unintrusive. 5 It would be nice to have some more explosion sounds for further differentiation purposes. These would be similar to the current sounds and fairly unintrusive.
6 In particular I would like a better sound for Blastwings, they used to have a good one but it was the sound that melee weapons make so had to be replaced. I don't want people thinking that they are under attack by Scythes when it is just Blastwings exploding. 6 In particular I would like a better sound for Blastwings, they used to have a good one but it was the sound that melee weapons make so had to be replaced. I don't want people thinking that they are under attack by Scythes when it is just Blastwings exploding.
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8 We are lacking lightning weapon sounds. Currently the Zeus, Panther and Scorpion share their main gun sound with Ticks. Tick is rather different so should have a distinct sound. Also the emp missile impact is just a beefed up tick. 8 We are lacking lightning weapon sounds. Currently the Zeus, Panther and Scorpion share their main gun sound with Ticks. Tick is rather different so should have a distinct sound. Also the emp missile impact is just a beefed up tick.
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10 I am currently happy with almost all of the orange plasma cannon type sounds. These include Thug, Ravager, Leveler, Wolverine, Kodachi, Hammer, Hermit, Crabe, Firewalker, Reaper, Goliath, Pillager, Tremor, Crusader, Doomsday Machine and Big Bertha. The dirt on the explosion sound for the Behemoth and Warlord is a bit over the top. 10 I am currently happy with almost all of the orange plasma cannon type sounds. These include Thug, Ravager, Leveler, Wolverine, Kodachi, Hammer, Hermit, Crabe, Firewalker, Reaper, Goliath, Pillager, Tremor, Crusader, Doomsday Machine and Big Bertha. The dirt on the explosion sound for the Behemoth and Warlord is a bit over the top.
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12 I am happy with all of the EMG sounds. Glaive, Warrior, Stardust, Typhoon and Brawler. 12 I am happy with all of the EMG sounds. Glaive, Warrior, Stardust, Typhoon and Brawler.
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14 It would be nice if either the Halberd or Buoy had a different firing sound because currently they are the same. The impact sound could change to match. 14 It would be nice if either the Halberd or Buoy had a different firing sound because currently they are the same. The impact sound could change to match.
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16 I like the gauss sound. 16 I like the gauss sound.
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18 I like the Star Wars laser sound. These are on Bandit, Welder, Krow, Razor's Kiss, Shredder and Welder. Welder shares the same sound as Razor's Kiss so an extra pew-pew sound for Welder would be nice. Also, Dart shoots a yellow laser but sounds like Flea, perhaps it could have a really weak sounding pew pew laser which fits for something with long reload time. 18 I like the Star Wars laser sound. These are on Bandit, Welder, Krow, Razor's Kiss, Shredder and Welder. Welder shares the same sound as Razor's Kiss so an extra pew-pew sound for Welder would be nice. Also, Dart shoots a yellow laser but sounds like Flea, perhaps it could have a really weak sounding pew pew laser which fits for something with long reload time.
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20 I like most of the Laser sounds. Dominatrix uses the Moderator sound which does not work because it has a much higher fire rate. I don't know what hacking sounds like. The Felon sound does not make much sense but I don't know what would replace it. 20 I like most of the Laser sounds. Dominatrix uses the Moderator sound which does not work because it has a much higher fire rate. I don't know what hacking sounds like. The Felon sound does not make much sense but I don't know what would replace it.
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22 The Rocket sounds are good in that almost every unit has a distinct one. Some of them could be improved. Their impact sounds can often be taken directly from a selection of generic explosions. The Rogue impact sound does not make much sense and can be a bit grating. I am quite happy with the vertically launched missile sounds of all types. Catapult shares the Blackdawn firing sound, this is not good because the Catapult fires so many missiles that too many sounds are played simultaneously. A single sound for the entire salvo could be created and then played via the unit script when it fires. 22 The Rocket sounds are good in that almost every unit has a distinct one. Some of them could be improved. Their impact sounds can often be taken directly from a selection of generic explosions. The Rogue impact sound does not make much sense and can be a bit grating. I am quite happy with the vertically launched missile sounds of all types. Catapult shares the Blackdawn firing sound, this is not good because the Catapult fires so many missiles that too many sounds are played simultaneously. A single sound for the entire salvo could be created and then played via the unit script when it fires.
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24 The distinctness of Missile sounds is also good. I like the Banisher/Enforcer sound. We have a lot of rockets/missiles and I would like them to be distinct, when we added some more recent units (Trident, Crasher) we were really scrapping the bottom of the barrel in terms of unique missile sounds. I prefer the Slasher/Vandal/Tarantula/Rapier/Avenger style for generic homing missile sounds. The Chainsaw sounds are a bit strange, especially the impact. A good approach for missile sounds could be to make a batch of them with no particular unit in mind and then match them up later as appropriate. 24 The distinctness of Missile sounds is also good. I like the Banisher/Enforcer sound. We have a lot of rockets/missiles and I would like them to be distinct, when we added some more recent units (Trident, Crasher) we were really scrapping the bottom of the barrel in terms of unique missile sounds. I prefer the Slasher/Vandal/Tarantula/Rapier/Avenger style for generic homing missile sounds. The Chainsaw sounds are a bit strange, especially the impact. A good approach for missile sounds could be to make a batch of them with no particular unit in mind and then match them up later as appropriate.
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26 A sound could be added for each jumping unit. Sounds can be played arbitrarily for all units and I think some sounds for jumping would work well. Other abilities could gain sounds, such as Boost and Eject Cargo. Plopping a factory could be associated with a sound. 26 A sound could be added for each jumping unit. Sounds can be played arbitrarily for all units and I think some sounds for jumping would work well. Other abilities could gain sounds, such as Boost and Eject Cargo. Plopping a factory could be associated with a sound.
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28 I am not saying that the sounds don't have technical problems. They may have problems which could be fixed and I would barely notice. 28 I am not saying that the sounds don't have technical problems. They may have problems which could be fixed and I would barely notice.
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30 We would like a whooping 'commander under attack' alarm, maybe even two of them for different damage levels. Also the marker placement ping could be replaced.
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30 This list was not exhaustive. 32 This list was not exhaustive.
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33 Also, anyone can figure out how to rename the unitdefs. There is even a standard which is ChassisRole. Whoever does it just has to make sure that everything will work afterwards. This includes modstats and missions. 35 Also, anyone can figure out how to rename the unitdefs. There is even a standard which is ChassisRole. Whoever does it just has to make sure that everything will work afterwards. This includes modstats and missions.
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