1 |
If it were purely up to me I would remove morph. Basically, this:
|
1 |
If it were purely up to me I would remove morph. Basically, this:
|
2 |
[quote]1) It is based on unit experience, which works through an obscure, semi-silly, and mostly unknown formula
|
2 |
[quote]1) It is based on unit experience, which works through an obscure, semi-silly, and mostly unknown formula
|
3 |
2) Morph chains make little sense because they were designed in a 2-faction, multi-tech-tier game
|
3 |
2) Morph chains make little sense because they were designed in a 2-faction, multi-tech-tier game
|
4 |
3) It breaks immersion with some of its silly quirks (such as already mentioned: overlapping footprints and non-water structures on water) [/quote]
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4 |
3) It breaks immersion with some of its silly quirks (such as already mentioned: overlapping footprints and non-water structures on water) [/quote]
|
5 |
I had my fun back in the day with morphing Janus to Penetrator on Folsom Dam but the mechanic makes no sense with the current tech system. The morph tree is based around the old 2 tier, 2 faction system. The morphs are now arbitrary side-grades which I think detract from the playstyle of each factory by adding a few rare units to the lineup. It also depends on a XP mechanic which I think is entirely unnecessary. Units are sufficiently interesting by themselves and the reward for saving a unit from death is an extra unit.
|
5 |
I had my fun back in the day with morphing Janus to Penetrator on Folsom Dam but the mechanic makes no sense with the current tech system. The morph tree is based around the old 2 tier, 2 faction system. The morphs are now arbitrary side-grades which I think detract from the playstyle of each factory by adding a few rare units to the lineup. It also depends on a XP mechanic which I think is entirely unnecessary. Units are sufficiently interesting by themselves and the reward for saving a unit from death is an extra unit.
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6 |
\n
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6 |
\n
|
7 |
There are no new morphs because nobody both likes and cares about the system enough to update it. Nobody hates the system strongly enough to fight for its removal. So we are left with legacy. Flea morphs to Glaive because Flea was the scout for that factory. Zeus morphs to Crabe because Crabe was a T2 Bot. I only see a few types of morphs used seriously, for example:
|
7 |
There are no new morphs because nobody both likes and cares about the system enough to update it. Nobody hates the system strongly enough to fight for its removal. So we are left with legacy. Flea morphs to Glaive because Flea was the scout for that factory. Zeus morphs to Crabe because Crabe was a T2 Bot. I only see a few types of morphs used seriously, for example:
|
8 |
* Flea -> Glaive/Warrior to fill out Spider DPS for Venoms.
|
8 |
* Flea -> Glaive/Warrior to fill out Spider DPS for Venoms.
|
9 |
* Zeus -> Crabe because Crabe is awesome.
|
9 |
* Zeus -> Crabe because Crabe is awesome.
|
10 |
* Ravager -> Reaper for a lot of HP.
|
10 |
* Ravager -> Reaper for a lot of HP.
|
11 |
In the case of Fleas that hole should be fixed (and may well have been with damage Venom) while the other morphs merely mean that the player should make an extra factory.
|
11 |
In the case of Fleas that hole should be fixed (and may well have been with damage Venom) while the other morphs merely mean that the player should make an extra factory.
|
12 |
\n
|
12 |
\n
|
13 |
People
can
make
"Epic
Plays"
with
some
morphed
unit
which
changes
the
game
dramatically
but
this
is
not
necessarily
good.
We
could
add
a
whole
bunch
of
arbitrary
and
obscure
features
which
could
be
used
to
make
unexpected
rules.
This
may
make
the
game
look
"dramatic"
for
a
while
but
eventually
people
would
just
have
to
learn
the
web
of
arbitrary
rules
and
take
them
into
account.
Such
a
web
is
also
inelegant.
So
I
do
not
think
the
opportunity
for
"Epic
Plays"
is
justification
for
anything
on
its
own.
|
13 |
People
can
make
"Epic
Plays"
with
some
morphed
unit
which
changes
the
game
dramatically
but
this
is
not
necessarily
good.
We
could
add
a
whole
bunch
of
arbitrary
and
obscure
features
which
could
be
used
to
make
unexpected
moves.
This
may
make
the
game
look
"dramatic"
for
a
while
but
eventually
people
would
just
have
to
learn
the
web
of
arbitrary
moves
and
take
them
into
account.
Such
a
web
is
also
inelegant.
So
I
do
not
think
the
opportunity
for
"Epic
Plays"
is
justification
for
anything
on
its
own.
|
14 |
\n
|
14 |
\n
|
15 |
Just as a note, turret morphing seems to be a staple of porcy chicken games.
|
15 |
Just as a note, turret morphing seems to be a staple of porcy chicken games.
|
16 |
\n
|
16 |
\n
|
17 |
There are 3 morphs which I think work well. These morphs were designed:
|
17 |
There are 3 morphs which I think work well. These morphs were designed:
|
18 |
* Geothermal
|
18 |
* Geothermal
|
19 |
* Cloaker
|
19 |
* Cloaker
|
20 |
* Shield
|
20 |
* Shield
|