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About morph

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Date Editor Before After
1/24/2014 1:27:54 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 If it were purely up to me I would remove morph. Basically, this: 1 If it were purely up to me I would remove morph. Basically, this:
2 [quote]1) It is based on unit experience, which works through an obscure, semi-silly, and mostly unknown formula 2 [quote]1) It is based on unit experience, which works through an obscure, semi-silly, and mostly unknown formula
3 2) Morph chains make little sense because they were designed in a 2-faction, multi-tech-tier game 3 2) Morph chains make little sense because they were designed in a 2-faction, multi-tech-tier game
4 3) It breaks immersion with some of its silly quirks (such as already mentioned: overlapping footprints and non-water structures on water) [/quote] 4 3) It breaks immersion with some of its silly quirks (such as already mentioned: overlapping footprints and non-water structures on water) [/quote]
5 I had my fun back in the day with morphing Janus to Penetrator on Folsom Dam but the mechanic makes no sense with the current tech system. The morph tree is based around the old 2 tier, 2 faction system. The morphs are now arbitrary side-grades which I think detract from the playstyle of each factory by adding a few rare units to the lineup. It also depends on a XP mechanic which I think is entirely unnecessary. Units are sufficiently interesting by themselves and the reward for saving a unit from death is an extra unit. 5 I had my fun back in the day with morphing Janus to Penetrator on Folsom Dam but the mechanic makes no sense with the current tech system. The morph tree is based around the old 2 tier, 2 faction system. The morphs are now arbitrary side-grades which I think detract from the playstyle of each factory by adding a few rare units to the lineup. It also depends on a XP mechanic which I think is entirely unnecessary. Units are sufficiently interesting by themselves and the reward for saving a unit from death is an extra unit.
6 \n 6 \n
7 There are no new morphs because nobody both likes and cares about the system enough to update it. Nobody hates the system strongly enough to fight for its removal. So we are left with legacy. Flea morphs to Glaive because Flea was the scout for that factory. Zeus morphs to Crabe because Crabe was a T2 Bot. I only see a few types of morphs used seriously, for example: 7 There are no new morphs because nobody both likes and cares about the system enough to update it. Nobody hates the system strongly enough to fight for its removal. So we are left with legacy. Flea morphs to Glaive because Flea was the scout for that factory. Zeus morphs to Crabe because Crabe was a T2 Bot. I only see a few types of morphs used seriously, for example:
8 * Flea -> Glaive/Warrior to fill out Spider DPS for Venoms. 8 * Flea -> Glaive/Warrior to fill out Spider DPS for Venoms.
9 * Zeus -> Crabe because Crabe is awesome. 9 * Zeus -> Crabe because Crabe is awesome.
10 * Ravager -> Reaper for a lot of HP. 10 * Ravager -> Reaper for a lot of HP.
11 In the case of Fleas that hole should be fixed (and may well have been with damage Venom) while the other morphs merely mean that the player should make an extra factory. 11 In the case of Fleas that hole should be fixed (and may well have been with damage Venom) while the other morphs merely mean that the player should make an extra factory.
12 \n 12 \n
13 People can make "Epic Plays" with some morphed unit which changes the game dramatically but this is not necessarily good. We could add a whole bunch of arbitrary and obscure features which could be used to make unexpected rules. This may make the game look "dramatic" for a while but eventually people would just have to learn the web of arbitrary rules and take them into account. Such a web is also inelegant. So I do not think the opportunity for "Epic Plays" is justification for anything on its own. 13 People can make "Epic Plays" with some morphed unit which changes the game dramatically but this is not necessarily good. We could add a whole bunch of arbitrary and obscure features which could be used to make unexpected moves. This may make the game look "dramatic" for a while but eventually people would just have to learn the web of arbitrary moves and take them into account. Such a web is also inelegant. So I do not think the opportunity for "Epic Plays" is justification for anything on its own.
14 \n 14 \n
15 Just as a note, turret morphing seems to be a staple of porcy chicken games. 15 Just as a note, turret morphing seems to be a staple of porcy chicken games.
16 \n 16 \n
17 There are 3 morphs which I think work well. These morphs were designed: 17 There are 3 morphs which I think work well. These morphs were designed:
18 * Geothermal 18 * Geothermal
19 * Cloaker 19 * Cloaker
20 * Shield 20 * Shield