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Title: [A] Teams All Welcome #1 (32p)
Host: Nobody
Game version: Zero-K 1.10.11.2
Engine version: 105.1.1-1359-ga215886
Started: 4 days ago
Duration: 27 minutes
Players: 12
Bots: False
Mission: False
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Team 1
Chance of victory: 58.7%

NOrankAdminKingstad
USrankCColtManM
ZArankAstran
USrankConklin
USrankKrupt3d
USrankdood8face91195
Team 2
Chance of victory: 41.3%

PTrankraaar
FIrankKapy
USrankGotmi1k22
USrankKryptman
USrankSkepticalViews
PLrankrookstoo

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4 days ago
14:37 I try to land dante on their hill left side but it took ages to do so and it died while fully lowered, which teleports your unit to who knows where. Can we do something to lower this level of jank?
+0 / -0
Transporters seem to have issues when unloading, it takes too much time for them to "think" when doing so, even if they are in the correct location and position.

This is the reason why most players just drop the units from the transporter instead of just waiting for them to scratch their back and then lower the units down slowly.

There was a nerf a few years ago because transporters were loading units too fast in combo with "gnat com nap". That proved to be "hard to counter". Since that modification, they wiggle and wobble before picking the unit and I think this also impacted and complicated the unloading phase.
+0 / -0
one current solution is drop the unit when your transport is lowered and in position but unwilling to unload the unit
ofc, it means more micro
+0 / -0