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Title: [A] Teams All Welcome #4
Host: Nobody
Game version: Zero-K v1.13.6.4
Engine version: 2025.04.10
Battle ID: 2243774
Started: 2 days ago
Duration: 21 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 41.8%
XP gained: 64
ITrankbinko died in 21 minutes
AUrankCharmedmage died in 21 minutes
DErankSoftie died in 21 minutes
ITrankMakT died in 21 minutes
USrankLennyTheLing died in 21 minutes
UZranklembr died in 21 minutes
GBrankMrGristle died in 21 minutes
Team 2 Won!
Chance of victory: 58.2%
XP gained: 79
NOrankAdminKingstad
DErankTR1
USrankBrah
FRrankruru
ITrankceccoilfolle
CArankBeeker1188
USrankjackyzhou554




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2 days ago
they should have won that.
I think we should start making singu holes a tiny bit wider so jacks cannot be untargetable when they get inside
+0 / -0
But then again, gnats.
+0 / -0

2 days ago
I like racketeers even more. They have good range and already start disabling flying jacks in air. I think 3 is enough for perma disable one jack, 4 might be enough to prevent the jack do any damage besides by suicide landing.

Don't build singus in holes.
+1 / -0

2 days ago
Racketeers are fine, but you need them already in place and you need to leave them there.

Gnats move fast enough that you can afford to move them around a little.

Plus if you can make gnats, you can make charons to nab the stunned jacks and move them somewhere safe.
+0 / -0


2 days ago
even gnats will not necessarily be able to target a jack wedged in a singu hole
+0 / -0