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Title: Connetable's Battle
Host: CHrankConnetable
Game version: Zero-K v1.6.3.2
Engine version: 104.0.1-271-g2e1a220
Started: 4 months ago
Duration: 2 minutes
Players: 19
Bots: False
Mission: False
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AUrankAdminSaktoth
4 months ago
So, here is Krow Rush winning in 2 minutes.
+1 / -0


DErankkatastrophe
4 months ago
On small maps with that many players it has been like that since i started playing. This is actually exactly the reason why this is considered broken.
+0 / -0


SErankGodde
4 months ago
(edited 4 months ago)

That is just teamplay. Teamplay is makes basically any strat OP.
+4 / -0


DErankkatastrophe
4 months ago
well, you wouldn´t be able to rush a krow so fast with fewer players.
+0 / -0


SErankGodde
4 months ago
But you can rush Scorpion, Dante, Jugglenaut, Cyclops and Grizzly for example.
+0 / -0



AUrankAdminSaktoth
4 months ago
(edited 4 months ago)

So I guess it's just the meta that both teams should be rushing some heavy or another, but Krow definitely seems the best.
+1 / -0


DErankkatastrophe
4 months ago
Yes this is what is happening.
+0 / -0

FIrank[ffc]
4 months ago
I think krow would lose to Dante
+0 / -0


SErankGodde
4 months ago
Krow is arguably harder coordinate the counters against and easier to keep alive than other rushes.
+0 / -0


DErankkatastrophe
4 months ago
scorp rush is pretty good as well
+0 / -0



AUrankAdminGoogleFrog
4 months ago
South made basically no attempt to counter the Krow. One player started a Razor. Krow is powerful in the large team small map meta of few people understanding how to play small maps with large teams. Beyond that it is hard to say.

Here are some basic things each team should do:
  • Have a few players start close together so they can quickly respond to rushes. Also have some hold facplop.
  • Not make a smattering of raiders like you would in a normal game. They will do nothing against the mass of commanders.
  • Boost a Swift ASAP.
  • Coordinate responses to rushes.

+1 / -0


DErankkatastrophe
4 months ago
I have seen this strategy AUrankAdminGoogleFrog, but success was sparse. I don´t think this is a problem tho because you can simpli avoid playing on maps that are too small for the number of players.
+1 / -0



AUrankAdminSaktoth
4 months ago
(edited 4 months ago)

Strider hub can't be plopped which makes strider rush quite a bit worse, even then I don't know that I would pick striders over Krow. People used to play small maps with lots of players like Icy Run a lot, they had a heavy-unit focused meta with lots of comm morphing but people made a lot of anti-heavy to counter. People liked it because of the sparse resources and little raiding I think.

Coop faccing on a krow is markedly less complex but perhaps it was always inevitable. A lot of anti-heavy options probably don't really work against Krow. What would you chose if you could pick the perfect thing to counter it? A tonne of AA might work but that would definitely prevent you going on the offensive against the enemy comms and not even reliably take the Krow down which can just retreat and repair like Godde said.
+0 / -0

PTrankraaar
4 months ago
late game krow swarms could be extremelly annoying in team games.

That has been kept in check by how strong chainsaws and mercury (artemis?) are.
+0 / -0



PLrankAdminSprung
4 months ago
Three years ago I proposed moving Krow to strider hub but it was rejected.
+0 / -0


SErankGodde
4 months ago
Btw, that team resigned too early I think.
You had a Cyclops/Goliath coming out and about enough AA to ward off the Krow at this point.
The Krow had killed what? 2 commanders, 1 factory and some other stuff?
+0 / -0