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Title: TEAMS: All Welcome
Host: Nobody
Game version: Zero-K 1.6.7.3
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 599598
Started: 5 years ago
Duration: 31 minutes
Players: 18
Bots: False
Mission: False
Rating: Casual
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Guass is finally useful! What a day to be alive!

[Spoiler]
+0 / -0

5 years ago
What about Claymore?
+0 / -0
Claymore is a poorly designed unit too, more or less made to counter amph balls, but now directly counters 90% of sea now. :\
+0 / -0

5 years ago
YO SHAMAN I FOUND A COUNTER TO CLAYMORES AND ITS HILARIOUS WHAT YOU DO IS BUILD 10 SCALLOPS ANS 1 LOBSTER AND ITS FUN TRY IT SOME TIME NO GARENTEES CAUSE I HAVEN'T TRIED IT TOO MUCH BUT I HAD FUN K THX BYE
+1 / -0


5 years ago
I've tried it. It works kinda eh. Unrelaible and if you dont kill, you're fucked.
+2 / -0

5 years ago
I have to admit I find it odd that hover gets depth charges when it spends at least half its time on land and ship gets the lesser DPS anti sub weapon (while one shouldn't obsess too much over real world comparisons, the purpose of destroyers through much of their history has also been anti-sub warfare). Despite the missiles and moderate level of resilience the Siren doesn't seem to offer much for its cost. Why not swap the weapons?

It's a bit sad that ship has so much to fear from hover at sea. Lance violates Siren/Envoy, Claymore wrecks almost all the light ships. Even Mace and Scalpel can trade with the small/medium surface ships in my experience.
+0 / -0

5 years ago
https://github.com/ZeroK-RTS/Zero-K/issues/3220
+0 / -0


5 years ago
Welp, there goes another fun feature.

RIP Sonic commmander. You'll be missed.
+0 / -0

5 years ago
Are you telling me underwater gauss beats Claymore?
+0 / -0


5 years ago
Yes, Underwater guass beats all of sea pretty much. Claymores dont seem to be able to target it.
+1 / -0