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Starlight targeting is terrible

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Starlight doesnt hit things it is targeted at, even whith full vision, or even when setting a specific point to target. Rafal seems to think it is because terrain is in the way. The beam swings around a lot more than it needs to kill stuff, instead of just directly going towards a new target.
Multiplayer B363290 5 on BlackStar has many examples of starlight fail targeting.
+3 / -0
9 years ago
quote:
Starlight doesnt hit things it is targeted at, even whith full vision, or even when setting a specific point to target


Starlight is supposed to be a "Planatary energy chisel", however it may double as a offensive laser. That understood targeting things is its second purpose, so it may be ok if the feature is off a bit.
+0 / -0

9 years ago
You dont understand. I click a, press somewhere, and starlight shoots 1-2 glaive ranges to the north of the target. That is unacceptable.
+0 / -0
9 years ago
quote:
I click a, press somewhere, and starlight shoots 1-2 glaive ranges to the north of the target. That is unacceptable.


Hmmmmm... Yes it is...
+0 / -0

9 years ago
Starlight has been incredibly derpy for a long time, I think one of the issues is that you have to set it to hold fire if you want to give it commands, otherwise it will constantly ignore your commands for some reason.

Also since (like most things) it's basically programmed to miss radar blobs, that inaccuracy means it fixates on nothing half the time. It seems like an attempt was made to avoid this by having the beam move around constantly but the result is pretty crappy and I would guess that crappy coding is why it ignores attack commands sometimes but just guessing.
+3 / -0



9 years ago
StarTrolllight
+0 / -0
USrankFealthas i already told this in other thread.

Its about "fire at will" state. Put the starlight on "holdfire" and target what you want. It will never disobey orders again. If you let it on fire at will and then you give it other targets on the map it doesn't know what to chose:
a) your target
b) closest radar enemy dot on map

And that's why it goes back and forth.
+1 / -0