I made a kind of comparison/review of BAR vs Zero-K. I'd be happy if anyone wants to format this in a nice pic or table and to post this somewhere in BAR space, as it might attract interest in ZK there. Please let me know if you notice I've left something out or it seems incorrect, I'll update. ZK is still my strong favourite, but I've tried to be as fair as I can.
Tech tree	BAR 		-3 technology tiers, emerging 5-10 minutes apart
		-Lower tier units often made obsolete by higher tiers
		-Small units can be late-game spammed for scouting or decoys
		-400+ units/structures across 3 factions so far
		-Fewer unconventional units, factions have some similar units	
Zero-K		-Flat tech tree, no tiers (except for a handful of very large units)
		-Most units available from start or very early
		-Smaller units often remain widely used late-game
		-200+ units/structures, 12 factories (quasi-factions)
		-More unconventional units		
Gameplay	BAR		-Medium or long matches
		-Slower pace - strong sense of build-up/progression
		-Focus on longer strategic moves
		-APM/micro quite important for success (including base management)
		-Strict player roles in large matches	
Zero-K		-Shorter faster games (60-70% average match length)
		-Large range of tactical options - many unconventional
		-Focus on using correct counters and creative tactics
		-APM/micro less important (superior unit AI)
		-Very flexible roles in large matches
                -Terraform feature allows terrain deformation. eg walls, towers
Economy	BAR		-Exponential economy curve - massive resources late-game
		-Energy converters allow scaling in base
		-Very strict build order, intense base management	
Zero-K		-Economy curve has diminishing returns
		-No energy converters - map/mex control essential
		-Very loose build order, less base management
UI and performance	BAR		-Solid unit controls		
		-2,000 max units per player by default
		-Less mods/options, but polished
		-Better multicore CPU utilization	
Zero-K		-Best-in-genre unit controls
		-Unit limit technically 10,000, but lower than BAR in practice
		-Larger variety of mods and options
Graphics/sound/maps	BAR		-Graphics - Great
		-Sounds - Great
		-Music - Excellent
		-Maps - Great quality, less fun/silly maps
		-For some reason, same maps often get played over and over	
ZK		-Graphics - Some good, some dated, slight cartoonish art style
		-Sounds - Ok
		-Music - Very good
		-Maps - Good quality, more fun/silly maps
Community	BAR		-Community size - Medium to large
		-Multiple games of any size, available in any time zone
		-Toxicity level in PvP rooms tends to be bad or extreme
		-16 player maximum room size (with rare exceptions)	
ZK		-Community size - Small
		-Large matches not available in some time zones
		-Some toxicity in larger matches
		-22 player maximum room size (recently down from 32)