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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.14.6.1
Engine version: 2025.06.21
Battle ID: 2451958
Started: 25 days ago
Duration: 46 minutes
Players: 26
Bots: False
Mission: False
Rating: Casual
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At around 20m just east of the north river crossing I order a tremor to fire at the mountain to hit the crab, but instead it shoots backwards at my own team. No idea why.
+1 / -0
Ok so I found why...

EErankm1sterX had a widow that got revealed by an ally's weavers, just at the base of the cerb and that's what the tremor was shooting at.

Still, it was on a force fire ground order, but I guess the top of the mountain was too high so the tremor was not in range.

It's one of those cases where the unit is issued a fire order and it automatically stops before going far enough to compensate for the elevation of the target.



Also it looks like I fat fingered fire at will state so it made sense the tremor would target the widow... just not that it stopped while out of range of the force fire target, but that's not new.

Actually, I didn't. I just checked my default states and for some reason tremor is on inherit factory instead of hold fire. I reinstalled recently so I lost my previous settings, but I don't recall having to set tremor to hold fire. I thought that was the default state.

Maybe I changed the default states on my previous install so long ago that I forgot, but I really don't see why I would ever want to leave a tremor on fire at will.
+3 / -0
This might be related to units sometimes not jumping and just stopping when it can't jump even if the jump target is in the visual indicator circle, as reported here: https://zero-k.info/Forum/Thread/38550
+0 / -0
Cyclops sometimes refuses to fire the main gun at a Stinger even if they are both on level ground.
Is this reported on Github?
+0 / -0