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Aquanim and
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Dregs have put together a mammoth effort and released eight new maps.
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Dregs made six maps shown above while
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Aquanim made Anvilwood and Cobalt Dream. More information can be found in the
map release thread.
These maps form the basis of a major matchmaker rotation, but are also suitable for coop, small teams, and possibly even arena-style large games. As always, the update includes a few fixes and UI improvements, the most fitting of which are explosion scars that look good on a wider range of terrain types. Additionally, an experimental new AI version is ready to be tested and mod support was improved.
Matchmaker Pool
New maps:
These maps were added or re-added last month:
The following maps remain in the map pool:
You might be worried to see a few classics missing from this list; don't worry, they're just taking a bit of a break and will be back later.
Notable Fixes
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Updated the Myanmar flag.
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Fixed downloading mods that are uploaded via the map upload page.
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Fixed coop saves being able to override singleplayer saves.
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Fixed a bug that caused raiders to be baited early when temporarily fleeing.
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Applied more stringent checks for shader support, in an attempt to track down the integrated GPU UI disappearing bug (even though integrated graphics is technically not supported).
Other Changes
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Added a dvorak keyboard grid option.
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Added an experimental new version of the AI. It can be selected separately and is called 'AI: Bleeding edge test'.
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Added a bindable button for a quick level terraform command that uses the height of the clicked location. The hotkey can be set in Hotkeys/Construction/Level.
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Improved the build spacing UI, fixed the build spacing hotkeys in pregame placement, and added more options for displaying build spacing.
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Improved the visuals of explosion scars, mostly by removing the brown circle around the edges of the crater, to make them fit a wider range of maps.
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Pressing escape while in the main menu and ingame returns you to the game.
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Surface weapons no longer fire at deep Amphbot Factories.
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Fixed the default settings for tactical AI under Interface/Unit Behaviour.
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Fixed a mex visualiser error on maps with no metal spots.
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Tweaked Badger sound.