translated the article to english [with my noob english.]
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Real-time-strategists, who like massive battles with the style of Total Anihillation will like Zero-K. The open source game, based on the spring engine, theoretically runs with 250 players per battle, whereby each can command up to 5000 units. But already encounters of 2 to 4 players can become easily hectic and confusing. The ressource supply of metal and energy is a central part for unit production and base-building.: extractors provide metal, solar plants and fusion reactors produce energy. If one ressource is missing, the production is stalled. There is only one playable faction, which benefits the balancing. In exchange, the game offers a versatile unit selection. Beginning with tanks, to jets (planes), artillery and battleships up to gigantic battle walkers, there is everything a strategist would desire.
The graphics of zero-k are nice [german: does not have to hide? - better suggestions?] - this relates both effects and textures and unit models. Energy weapons send impressive lighnings over the screen. For starters, the game offers tutorial missions and the possiblilty to play vs AI players to familarize with the controls. The controls themselves are designed like genre-common, like the "command and conquer" series. You can zoom for better viewing with the mouse wheel out of the action, which leads to a smaller map scale and units are iconized.
The core of the game is the multiplayer mode. Playing vs human opponents achieve experience points, with higher ranks you can get additional building possibilities for skirmishes. The program needs for solo-play an internet connection. On the first start, the spring engine loads multiple additional game components. A simple registration (without email adress) is required, too.