oboi! There is I think a bit of fear about so allow me to diffuse.
Dante was a special case where what I proposed happend to address a wrinkle in design that, unbeknownst to me, apparently had been discussed sometime/years prior? (Source:


katastrophe)
Thats why I assume the carry over was so quick (I was still fishing for feedback), and think that Merlin probably won't be as sudden.
Both

Galamesh and



mojjj have, from their responses, not actually seen or read about the initial proposal implemented in the
Refumble Mod, because they are partially retracing my steps and are sort of missrepresenting the changes (which is ofc not their fault if theyve not seen it, still not quite helpful either).
Have a peek at
Refumble: Striders Thread for insights on both how we got the new Dante and the Merlin proposal that, while I think is at least fun, still needs become more concrete. Feel free to leave feedback on anything discussed too.
With that out of the way, let's do talk about Merlin!
The TLDR for the Merlin proposal and discussion in the thread above is:
-> Merlin is fine, but I think could/should be more interesting to use and fight.
-> Merlin shorter range alt salvo to encourage and make closer range combat a risk worth taking.
-> GF is not fond of 2 weapons from the same model, which is fair. "Where did those other rockets come from?"
-> Attempt to compromise between main salvo and alt salvo, ending somewhere inbetween as a more powerful but slightly shorter range salvo.
The most interesting insights for me from playing around with Merlin are longer salvo times and immobilising while firing.
Immobilising while firing creates an interesting moment of both strenght and weakness aswell as a counter opportunity to play around, which could in turn allow for a stronger offensive merlin statline.
Longer Salvo time allows you to reaim your Merlin mid salvo to spread the further rockets or predict your enemies dodge. On the flipside it also allows for the Merlins target to try and mindgame the predicts and dodge away too. The sound and style of fire is cool too.
I think those 2 things would make Merlin alot more interactive for both sides of the field and would be my focal points to push.
Any thoughts on that?
Do know I want to and encourage you to get your takes and ideas in and am happy to play or watch test games as I have been, so we can refine into a better end design.
So I ask:
How can Merlin be more interesting?