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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.14.6.1
Engine version: 2025.06.21
Battle ID: 2456797
Started: 2 days ago
Duration: 33 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
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62 minutes ago
I would like to explain some behaviours in this game that BArankXenomorpHer and CArankGalamesh were discussing in the spec chat:

- Usually I do not overfire with magpie, and and instead underfire and then let a widget called Revolver take care of smoothing out breakpoints. As I remarked at some point during this game, Revolver actually broke, and I thought it was fixed and then it was still broken (I fixed it later after the game).


- Someone commented on the fact that I do not use fireteams for magpie and instead send the whole ball - this is true until a certain point, and after that I use the natural reload cycle timing to send in a constant stream of DPS (think of it like a giant DPS loop). I tend to not use smaller fireteams unless I am sniping extremely specific targets, but the buggy nature of magpie missles and LOS blockage detection tends to make them miss at the worst possible moment, so I always pack extra.

- Generally, I do not care if I am overfiring too much even if it is unintentional unless it is at the beginning of the game. More downtime comes from target ID and run preparation than rearming past the early game.
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