quote: * Lock commanders to Commander Junior |
Given the addition of trainer commanders, I'm not sure if this would be harder or easier to do. I think it would be easier as there are still options, so it is an easier sell, but it also entrenches (mighty) morphing modular commanders.
quote: * !setoptions overdrivingscheme=communism;allyreclaim=1 and any other modoptions that help with teamplay, alternatively add a proper commshare mode |
This seems like something that, if it is adopted, should be adopted for the regular teams rooms as well.
quote: * Bring back team-spectator mode and allow one, two or even more slots |
Is this that mode where spectators can be on a team to help out, because that's not likely to happen, as it never comes up in regular play. See last answer.
quote: * Increase the stream delay |
Unless the engine can be set up to have an internal time delay (DotA 2 does this, apparently. Basically involves the game showing the spectator relevant data some time after the players have seen it) I'm concerned that going above 30s stream delay will make talking to the audience impossible. If such an internal delay is possible that is awesome, and I'd be happy to push that internal delay up to a few minutes.
quote: * Have it be a two-day tournament so players don't have to play 3+ hours in a row after midnight, that could also mean enough time for Double Elimination |
I've warmed up to this idea, in large part due to Evo 2014 (fighting games do double elim as a matter of course). There is still the concern of absenteeism on the second day. I suppose it could be pools (probably double elim sub-brackets) on Friday and Top 8 (for our typical numbers) or 16 (if we have 50+ players or so) on Saturday, or something like that.
However, looking at the 1v1 tournament, I realized that this actually only adds about 4 more casted matches to a 7 casted match tournament (assuming everything goes smooth, but that tournament did). Given that 2v2 tournaments are usually 5 casted matches, it would probably only go up to 8, so it might still work in a one-day situation. That being said, last month's tournament ran unusually smooth, so I'm not sure such smoothness can be expected in general, especially when relying on 4 people for each match instead of 2. I would also recommend a pools stage in general if the player count goes above 32 (i.e. 2v2 team count goes above 16).
How is Storage OP, exactly?