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Title: MM 6996: 1v1 Wide, Rank Singularity
Host: Nobody
Game version: Zero-K v1.9.8.0
Engine version: 104.0.1-1544-ge1f249f
Started: 2 years ago
Duration: 7 minutes
Players: 2
Bots: False
Mission: False
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Team 1 Won!
Chance of victory: 89.3%
XP gained: 108
GBrankPRO_Dregs
Team 2 Lost
Chance of victory: 10.7%
XP gained: 208
INrankTheWarning died in 7 minutes
Spectators
FIrankFine




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2 years ago
I would like to know how the glaive won the first battle against the bandit (the bandit shots seemed to miss?)
+0 / -0

2 years ago
The 1v1 glaive bandit battle at 0:01:35 was odd. The bandid did miss all shots consistently so long as the glaive kept moving in a straight line. As soon as GBrankPRO_Dregs gave it a move command to move directly away, the bandit acquired correctly.

But then the glaive moved sideways and the bandit started missing again.

Despite having the same turn rate, for some reason, the glaive perdicts properly and the bandit does not while the glaive is moving "away" at an angle while both units are well in range of each other.
+1 / -0


2 years ago
quote:
The bandid did miss all shots consistently so long as the glaive kept moving in a straight line

Only when the glaive was moving away from the bandit. The glaive moving on the same order and on the same trajectory while incoming towards bandit was getting hit, then it passed, and bandit started missing.
+0 / -0


2 years ago
You can strafe against bandits at the sweet spot range too.
+0 / -0

2 years ago
I guess I just don't understand. If they have the same turn rate and are in range of each other (no long range/overshoot/runner's advantage), why is the bandit missing while the glaive is not?

Projectile speed?
+1 / -0

2 years ago
Facing angle can matter, the leading calculation is incorrect but it only really becomes evident at weird angles since usually it's still within hitbox. Glaive is also a fair bit faster so the incorrectness is bigger.
+0 / -0


2 years ago
quote:
Facing angle can matter, the leading calculation is incorrect but it only really becomes evident at weird angles since usually it's still within hitbox. Glaive is also a fair bit faster so the incorrectness is bigger.

The linked issue is for engine leading, but doesn't superfluid hax that in lua?
+0 / -0

2 years ago
Superfux hax reproduces the engine behaviour. https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/weapon_projectile_retarget.lua#L278
+0 / -0
It simply wasn't leading at close range. The equation seems to easily be good enough for Bandit vs. Glaive.

https://github.com/ZeroK-RTS/Zero-K/commit/28c31b32211e3e788683475062a28778ca0a64b4
+0 / -0