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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.11.11.6
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1772811
Started: 11 months ago
Duration: 0 seconds
Players: 30
Bots: False
Mission: False
Rating: None
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Team 2 Lost
XP gained:
ATrankPLT_Atosty
CNrankFumica
DErankHoppili died in 36 minutes
PLrankVistritium died in 70 minutes
AUrankSmokeDragon died in 47 minutes
SErankcabrion
UAranksteelmor
LVrankRagnaman
DErankTEPMUHATOP died in 44 minutes
USrankMemequisitor
USrankKrupt3d
USrankMrSprinter
ROrankAnagram
USrankIlKasper
DErankPlumpsklo




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11 months ago
first
+1 / -0
11 months ago
the only winning move was to not play.
+5 / -0
11 months ago
Remove this map from the pool.
+5 / -0
11 months ago
that was crazy - first time i saw match ending in a draw
+0 / -0

11 months ago
The presence of many lobs makes it a tower defense game. Continuous boring until the fireworks between zenith and starlight.
After 1 hour and 40 minutes it only makes you sleepy
+1 / -0

11 months ago
STARLIGHT SHOULD COST MORE BUT HAVE INFINITE RANGE !

#PAAARAADIIINS !
+5 / -0

11 months ago
"Duration: 0 seconds" my ass
+1 / -0
11 months ago
Starlight with infinite range does not get my vote, but more cost does. Its too good anyway. The meteor thing should have infinite range and drp should slowly gain more range too.
+1 / -0
11 months ago
So can someone share how did it end? Would rather not go through the 1h 40 mins...
+0 / -0
I am kinda against infinite ranges, but higher cost would be beneficial. Perhaps the range of some SW's could be overdrivable, that could create some interesting strategic incentives (eg. opponents SW is out of range? Instead of trying ot rush a second SW closer to the front, how about creating a huge singu cluster super far in the backline, to try to extend the range a bit?) (also SL's terraformation speed could be overdrivable, sometimes SL digging to kill enemy SW can be stopped by tons of constructors non-stop creating a high wall).
+1 / -0
11 months ago
High cost should make supers a team effort to build, now wouldnt that be something. Overdrive for range!
+0 / -0
it ended with a death zone between super weapons placed at the back and nobody could do anything =P

"the only winning move was to not play" i got vaporised luckily suddenly my pain ended
+3 / -0

11 months ago
There need to be super-superweapon that ends the game. Or as someone said, starlight need to have infinite range. I didn't even know that it was limited.
+1 / -0

11 months ago
quote:
There need to be super-superweapon that ends the game

We found it:


(actually it's just moved to supported)
+8 / -0