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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.12.9.1
Engine version: 105.1.1-2511-g747f18b
Battle ID: 2059007
Started: 2 days ago
Duration: 19 minutes
Players: 12
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 58.9%

USrankqruntingsquid
DErankmuha_toro
USrankQuietMute
ZArankYolocrispy
DErankaaaasd
DErankRileyRean
Team 2
Chance of victory: 41.1%

USrankfahx
DErankgandalf
ESrankFalelovsky
RSrankmpman
USrankBuckymancer
USrankR3MX

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2 days ago
Lessons Learned from my first air game:
1) Four Swifts isn't enough to contest Harpies, since the Swifts must retreat after one hit. 9 Swifts is the magic number.
2) The magic number of Magpies to kill a Firewalker is four; that's not actually worthwhile for a suicide dive.
3) Simply flying Phoenixes towards a ground ball and breaking away before entering range is an effective bluff to make them retreat or scatter.
4) One Caretaker is insufficient to repair low health planes during their reload.
5) Getting a Likho into the enemy base isn't a good idea even when possible because there's no plausible target for it that's worth the risk.
6) If I don't know what I should be building as the only air player, and I don't have Owls, make an Owl.
7) While the Impaler plate was a fine adaptation to my bombers getting zoned out, they needed Owl support before they ran out of pre-ID'd targets.
8) A peril of plating is that it's easy to violate the One Big Project rule. My second Likho and an Impaler were fighting for resources and I didn't prioritize to resolve the conflict.
9) A favorable attrition rate doesn't necessarily mean I'm having the strategic impact to justify my resource expendature.
+2 / -0