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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2294335
Started: 28 hours ago
Duration: 65 minutes
Players: 30
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 45%
XP gained: 43
DErankHeldenstein died in 65 minutes
ARrankmahoutsukai died in 53 minutes
RUranklxa4000 died in 57 minutes
USrankSorcererYee died in 64 minutes
USrankGrandaddyWeebSlayer died in 65 minutes
BRrankmuffa died in 65 minutes
USrank[tre]PAK died in 65 minutes
USrankKnightshade died in 65 minutes
USrankTraotor died in 65 minutes
RUrank[i]MikelSV died in 65 minutes
TRrankcemahseri died in 65 minutes
DErankder_zitte died in 64 minutes
GBrankrhasuPL died in 65 minutes
USranksn_hawk died in 65 minutes
PLrankniematakiejopcji died in 65 minutes
Team 2 Won!
Chance of victory: 55%
XP gained: 53
IErankThePixelPirate
DErankXeroaot
USrankBrah died in 14 minutes
DErankRadP died in 40 minutes
HRrankbozo
AUrankSarathos died in 39 minutes
DErankChirbolg
CHrankanubiscounter
PLrankZaks
ARrankdew_
UArankOptimu55
RUrankSTORMEV
DErankPlumpsklo
ARrankSolidARG
USrankSynthwave




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26 hours ago
Less in depth analysis here (game is too long for that), but I'm going to take a strategic note on this.

I spent a lot of time this game complaining about having to 2v1 in bot. (Actually at times it was 3v1).

This was a strategic blunder. This isn't a water map where the seas hold significant amounts of metal. Every moment of tying down enemy forces in the south I could accomplish, the better the rest of my team does.

For all my complaining, I'd argue my deployment to that was strategically effective, my lack of followup was the problem.
+0 / -0