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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.7.8.4
Engine version: 104.0.1-1344-g07bdbaf
Battle ID: 761634
Started: 5 years ago
Duration: 2 hours
Players: 5
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 0.1%
XP gained: 113
PLrankNikelaos died in 2 hours
Team 2 Lost
Chance of victory: 3.9%
XP gained: 113
ROrankForever died in 2 hours
Team 3 Lost
Chance of victory: 0.1%
XP gained: 113
THrankLeifa died in 2 hours
Team 4 Won!
Chance of victory: 8.5%
XP gained: 110
RUrankindaled
Team 5 Lost
Chance of victory: 87.4%
XP gained: 113
NOrankAdminKingstad died in 2 hours




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5 years ago
Good job RUrankindaled. Please ban NOrankAdminKingstad for wasting time in this game. Because of him, I wasted my time and lost
+0 / -0

5 years ago
I also think this was a waste of time
+0 / -0

5 years ago
You wasted our time... why didn't you resign and decided to gang on me? RUrankindaled was the one who constantly attacked you not me. You were making singus close to his base...wtf.
+0 / -0

5 years ago
Weird is that NOrankAdminKingstad didn't even try to win to kill me and RUrankindaled at the same time. It's kind of unfair if you gang in FFA. It's called 2 vs 1 vs 1 vs1, not FFA if you do that.
+0 / -0

5 years ago
You can't expect everyone to be a free agent in ffa like that. People will get teamed, some people will have free expansions. You won some and you lose some, ffa is a little random like that.
+5 / -0

5 years ago
Indaled and I were fighting non stop from the start UNTIL you got a super weapon, duh. Later when he got a super weapon I wanted to strike at whomever was the biggest threat, but I was wiped out multiple times (by you) and never had anything to attack anyone with. I was making those singus after having the ones in my base blown up for the 5th or so time in an effort to not have that happen again. We didnt have a pact or anything, I dont even think he knew I had those singus.
+0 / -0

5 years ago
On an different note. There seems to have been a change to the map? I couldnt use below the platform. Spiders wouldnt climb down, amphs and subs couldnt move down there. Spent 3 ages pulling my hair out in frustration
+0 / -0
NOrankAdminKingstad you never tried to win. I was constantly attacked by RUrankindaled, 2 detriments and also you with your silos and other stuff. How was I the biggest threat when you all ganged on me? If I was you I would try to win the game by killing RUrankindaled and me. You guys clearly need to learn how to paly FFA. For example, I never attacked THrankLeifa and yet he sent two detriments to me. Also I only tactical nuked PLrankNikelaos one time but by that time I was close in winning the map.

Problem is not the fact that I lost the match, the problem was that I was 1 vs 3 all game after I made superweapon even if RUrankindaled had one for himself.
That was a team vs 1 gameplay, not FFA.
+0 / -0

5 years ago
Also, I will cast the match on youtube when I get my new microphone. It's a good match with a lot of good gameplay here so it's worth showing.
+0 / -0
I find that looking non-dangerous is very important in FFA. I think ROrankForever you are not good at looking non-threatening. USrankPetTurtle is supremely good at this as an example.

I have very little idea on how to achieve that. I think i generally fail to appear non-threatening regardless of my actual position in the game.

Perhaps the hypothetical future anonymous mode would help with that.
+1 / -0

5 years ago
EErankAdminAnarchid the off button for the Zenith when it's being made doesn't stay like that when it finishes. I wanted to be a surprise and make more defense but that bug made me lose momentum and I had to attack fast. Please make the offline button remain offline even if will get constructed in the future.

I understand the non-agressive look-alike tactic, trust me I tried it but failed because of that bug.
+0 / -0


5 years ago
On/Off is inherited from your initial states when construction finishes. This may be because the engine (maybe no longer) sets the state when a unit is completed. It would be worth fixing, and would basically require a reimplementation of the On/Off command.
+2 / -0

5 years ago
Ok we're not on the same page, guess idk how to play FFA then
+0 / -0


5 years ago
ROrankForever in a sense FFA is quite random because it depends on a lot of interactions between people. There are so many actions a player can take, and gathering information can be difficult, so you'll almost always be able to blame other players for a loss. It is hard to know when to gang up on someone, and I think players generally don't do it enough. Blaming people is counterproductive.

quote:
On an different note. There seems to have been a change to the map? I couldnt use below the platform. Spiders wouldnt climb down, amphs and subs couldnt move down there. Spent 3 ages pulling my hair out in frustration
The impassible sea was enforced.
+3 / -0
Commented on the gameplay in youtube:



I would suggest making the water acidic because if you terraform areas that have water units won't be able to move at all in those areas. This issue was already discussed by NOrankAdminKingstad in the game.

Solved the issue with the second range for the anti. It's clear for me now :)
+0 / -0


5 years ago
Yeah, typemaps that block movement are awful with the hidden rules they introduce. If only there was an acidic version of this map...
+2 / -0


5 years ago
quote:
I would suggest making the water acidic

Done, thanks to FIranksprang: http://zero-k.info/Maps/Detail/58079
+1 / -0
5 years ago
I've gotta say - for a thread that starts off with frustration, the ZK community does it again with a civil debate, a short gameplay guide, 2 bug clarifications, 2 feature proposals, 1 retroactively added feature, and a new youtube commentary - all before the first page is full and without a single downvote.
+7 / -0