Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.7.9.5
Engine version: 104.0.1-1398-g7442945
Battle ID: 785964
Started: 5 years ago
Duration: 22 minutes
Players: 20
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1 Lost
Chance of victory: 41%
XP gained: 25
GBrankPLT_mushroomraider died in 22 minutes
Firepluk died in 2 minutes
RUrankindaled died in 22 minutes
USrankNobbester died in 22 minutes
SErankZnack died in 22 minutes
Lynx died in 22 minutes
USrankDaKeys died in 22 minutes
GBrankDwnRiteAwful died in 22 minutes
CArankkelaze died in 22 minutes
USrankBart118 died in 22 minutes
Team 2 Won!
Chance of victory: 59%
XP gained: 50
PLrankizirayd
GBrankBLaNKMiND
USrankAdminSteel_Blue
IErankThePixelPirate
NLrankSkuZzi
RUrankOntheheavens died in 17 minutes
GBrankczesio
RUrankGabrielle
FRrankdedelepd69
ATranklrga




Preview
Filter:    Player:  
sort
Lobsters are a very inconsistent unit. they have a small range, so when I want to enhance an army with lobsters I will bunch all my units up. But when I do, the units can on occasion collide and bounce in all strange directions, leading to team collide damage and even fall damage. Things get worse on slopes and hills.

I think there should be a lot more special rules with lobster to make them easier to use and less likely to misfire. suggestions are brief intangibility of the lobster or the lobed units after launch, increasing the range of the leash when a lot of units are leashed, a small delay and indication when a unit is becoming unleashed, and mid-air interactions between tossed units not being so hard ping pong.
+4 / -0

5 years ago
lobster sounds fun!
+0 / -0
It gets a lot worse when you lob big ship units >.<

I've complained about this months ago.
+0 / -0