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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.8.3.5
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 854065
Started: 4 years ago
Duration: 39 minutes
Players: 30
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 44.9%
XP gained: 43
unknownrankTinySpider died in 30 minutes
GBrankddaboqepp died in 33 minutes
ROrankForgotten died in 19 minutes
RUrankNnelan died in 39 minutes
GBrankUnifiedTheory died in 39 minutes
LVrankSenaven died in 39 minutes
ATrankBigMac died in 39 minutes
DErankxintnix died in 39 minutes
USrankEzEunit died in 39 minutes
USrankRandomX died in 39 minutes
USrankKiwiNetwork died in 39 minutes
BErankVizard died in 39 minutes
BErankXYBORG died in 39 minutes
USrankMycor died in 39 minutes
USrankBACH died in 39 minutes




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4 years ago
Ok, burried outlaws are pretty ridiculous...
What's the best way to deal with them?
+0 / -0
4 years ago
tek to nook

or go around em...
+0 / -0


4 years ago
Resign. Buried outlaws are here to stay sadly. In the old days all you needed to do is raise them with comm or something. Now days your options are switch to tanks for tremor or make silo for quake.
+0 / -0

4 years ago
just jump dirtbags into the hole
+1 / -0


4 years ago
DErankAdminmojjj : That was tried with a Jack, but when under water most things attack goes to almost zero.
+0 / -0
USranknop
4 years ago
How to kill buried Outlaws? Walk up with more Outlaws than them. :vomit:
+0 / -0
One weird option: Outlaw blast could be terrain flattening. Then they will unbury themselves :D
(this would antisynergize with dirtbag though)

Or maybe have terraforming accelerate. So initially it's 1/50 speed, but logarithmically goes to 1/3 after 20 seconds of terraforming
+0 / -0


4 years ago
Abuse more until enough pitlaws become so ubiquitous and cancerous that terranerf gets reverted.
+0 / -1


4 years ago
@_Shaman: Then the terrabuse that stops entire armies with 400 metal worth of caretaker would continue.
Honestly, the pitlaws are way less bad than seeing an 8K army of Minotaur sunk into a hole by 3 caretakers.
+0 / -0
4 years ago
someone had the idea to make the restore terraform unaltered by the slow while enemies around mechanic
+2 / -0

4 years ago
GBrankdyth68
quote:
That was tried with a Jack, but when under water most things attack goes to almost zero.


there is a difference. jack is useless, while dirtbad (if it does not comply to seld-d) dies to OPlaw and lifts it out from the hole (maybe one ins not enough but you get the idea)
+0 / -0


4 years ago
People have proposed that restore be special in various ways for quite a while. I am resistant to the idea since it puts the onus on players to not only take the current terrain into account, but also to remember how the terrain has changed since the start of the game.

In this particular case a nuke could go off, lowering the map in an area, which would allow Caretakers to restore the terrain and trap tanks on bits of high terrain.
+4 / -0
4 years ago
You called dirtbag bad!? :O
Execute for crimes against the peace and order
+0 / -0


4 years ago
I'd rather have 8k of minotaurs get trapped once in a while that's preventable by tagging a tremor or 4 welders along than have pitlaws that cannot be unburied without tremor or quake.

If it's so bad, then terra could be removed from caretakers or terra could have a longer delay for bigger pieces of terra.
+0 / -0


4 years ago
quote:
I'd rather have 8k of minotaurs get trapped once in a while that's preventable by tagging a tremor or 4 welders along

@_Shaman: "Once in a while"?

Pretty much every high level game involving tanks was showing the burying of Minotaurs.
And no, in 1v1 neither of those "solutions" work. Welders and Tremors are too slow (and would take too long to do much any way once they got there), the Minotaurs main strength is probing attacks and hitting where the enemy is not.

1v1 is a very different type of game to lobsterpots, its far more open and dynamic, it's less dense and considerations apply that don't in lobsterpots (and vice versa).
+0 / -0

4 years ago
I have never really understood why Outlaw has the right to fire underwater.
+2 / -0


4 years ago
quote:
If it's so bad, then terra could be removed from caretakers or terra could have a longer delay for bigger pieces of terra.
This creates fighting the UI since any constructor can place terraform. Otherwise you are suggesting a rework of how terraform is placed, which will just make the system less convenient and create seconard UI-fights.

Terraform already has a longer delay for larger pieces. The perimeter and base area cost must be paid before any work is done.
+0 / -0

4 years ago
quote:
I have never really understood why Outlaw has the right to fire underwater.


Maybe remove it than in next update? However in some maps there is no water and outlaw still is annoying even when just buried with no water.

Only ranged thing what works vs that tactics is tremors. Dirt bag never tested but could be bit hard to use. Build silo for this madness is too costly thing. Especially in smaller maps.
Maybe sumo can deal but it is very slow way and if it gets in hole with water then gg.
+0 / -0

4 years ago
Only thing they (buried water outlaw) fear is Doom slayer.
+0 / -0


4 years ago
Jacks would also work vs non-underwater outlaw.
+0 / -0