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Title: [A] Teams All Welcome (Clan Balance)
Host: Nobody
Game version: Zero-K v1.8.9.3
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 961000
Started: 4 years ago
Duration: 28 minutes
Players: 22
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 43.9%
XP gained: 62
ILranknimor died in 16 minutes
unknownrankCapricvbvs
DErankzini
RUrankFantasyZero
CArankStrife40k
RUrank[tre]PAK
USrankDenzenDazo
ZArankMightyOak
PHrankKrystian
FRranksaru
USrankDeveloper
Team 2 Lost
Chance of victory: 56.1%
XP gained: 50
RUrankizirayd died in 28 minutes
CArankTheMooseIsLoose died in 28 minutes
chaplol died in 28 minutes
KRrankFlyingstar died in 28 minutes
NLrankmanero died in 28 minutes
UArankGhostFenixx died in 28 minutes
ESrankFalelovsky died in 28 minutes
BYrankGorilloX died in 28 minutes
GBrankDoggystylus died in 28 minutes
UArankcrazy_cop died in 28 minutes
FIrankPeruna1235 died in 2 minutes




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chaplol
4 years ago
Not sure if leashing or pathfinding bug, but at 1:05ish, my glaives at 2768, 3250 walked right into a lotus and then... stopped. At the time, I was microing a different set of glaives, so they just walked to their death.

The over-aggressive glaive behavior I mentioned in the other thread can be seen at 1:38ish at 3370, 3250. Really aggressive compared to what I'm used to. If that's expected, I'm probably just going to turn leashing off.
+0 / -0

4 years ago
Was Skuttle and Reef's lack of effectiveness a surprise to anyone?
+0 / -0


4 years ago
I like bugs that occur early in the replay.


The problem at 1:05 does not look like a bug to me. At 0:46 the Glaives were given what looks like a manual move order to the right of a ridge. It turns out that there is a path up onto the ridge, so the Glaives follow it to try to get as close to the move goal as they can. I would call this a map bug.

At 1:38 the Glaives are pretty close to a Duck, so try to attack it. This doesn't seem more aggressive than the norm.
+1 / -0