I was thinking about whether the article should be split into two parts "projectiles" and "damage types":
The first part would be about all the different ways to deliver damage: shooting balls, shrapnel, "debris", collision, heatrays, multi-hit-things, torpedoes, bomb(lets), meteors, piercing, missiles, rockets, beams, area of effect, jumping, melee, death and similar.
The second part would explain different damage types or status effects: regular damage, fire, emp, disarm, slow, capture, impulse, even things like terraform/smooth. Mixed effects like lightning, water, disruptors and similar would be marked as such and added extra.
Thoughts?