quote: Hacksaw vs Razor: Hacksaw can kill a single Raven before the Raven drops its bomb on a target behind it. Razor can not. That's pretty much its only use. |
To add on this:
With delay from unpack animation a Raven can fly through whole range of Razor and survive. Raven can not fly over Hacksaw.
Still I think I have never seriously build hacksaws because:
-If the Raven's target is a towards side, then he can still drop bomb.
Ok, there is afaik no target that a single Raven can kill, die, and make cost.
But when enemy uses single bomber(s) then Hacksaw seems too expensive, and limited to small area.
Also if the bomber is used to 'finish-off' damaged targets then its loss does not matter.
-It takes long to reload. During a typical bomberwave it can fire only once. (Gunships might hang around a bit longer but still the reload time is very long=low DPS.)
-It sounds somewhat attractive: Of every enemy bomber wave you are guaranteed to shot down one bomber, which also can dies before dropping bombs. BUT: Sometimes it targets two seperate bombers, so it is not even a "safe" kill and the "guarantee" to prevent bomb dropping goes away.
If the aircraft is shut down by something else while missile is underway then much potential damage was wasted.
-For price of Hacksaw you almost get 3 defenders (220m vs 240m) Those do
not quite kill a bomber that flies over, so they would not prevent dropping the bomb. BUT the defenders can also shot ground, cover more area, can be build "one after another."
-Razor has long range and very visible projectiles. Not much surprise effect for pilots, they have time to avoid it.
By the time you see hacksaw it has already hit.
BUT: Razor is the much better deterrence. Players seem to see the steady stream of fire and seem to avoid that area, even if does low DPS.
-Razor is care-free because it has very good health. It can be used at front/fighting zone and you have reliable AA, without nessecarily having to protect it much.
All turrets with good HP/popfactor (Razor, Gauss, EMPer) have feature to delay enemy, it buys time.
EMPer turret can EMP Stardust.
Behemoth: imo THE best artillery if there is porced up, static front lines.
Annhilator: similiar, but also somewhat capable of hitting mobiles.