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Shifting Sands v1.0

By Manu12
Rating:

If you refer to the shifting sands of a situation, you mean that it changes so often that it is difficult to deal with. 1v1 - 4v4 Map
Size: 12 x 8

PLAY ON THIS MAP


Downloads: 55
Manual downloads:
http://api.springfiles.com/files/maps/shifting_sands_v1.0.sd7


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6 years ago
Needs some polish and possibly some deeper water, but good work nonetheless. :)
+1 / -0


6 years ago
Awesome!!!!!
+0 / -0
6 years ago
Is this the map i was reading about in the forum?
Nice job Manu!
Hope to see this in the MM (after some polishing ofc)!

+0 / -0

6 years ago
I think it's a good concept map to try that map idea people were discussing recently.
Was this made in SpringBoard?
+0 / -0
6 years ago
JPrankgajop this was made in SpringBoard and edit in Gimp (for mirror,Metalmap and Spike in mid)
+1 / -0
As i watched the replay recently, it seems to me that the "safe zones" aren`t what they`re supposed to be at the current state of the map.
Terraforming them is possible, if expensive.
They are no higher ground than usual and starting there doesn`t offer any advantage besides having easier access to the mexes there.

Maybe raise their altitude a bit to make wind farms viable and thus give the raiding player some value to raid them in early to mid game state? The triple mex spot-clusters in the starting areas could make the safe ground more viable, too, if placed inside i think.
+0 / -0
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