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Retarded lobsters

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4 years ago
So you wanna put Lobsters on guard to follow your unit ready to be thrown? Guess what happens if an enemy unit damages the guarded unit! The lobster throws your units directly at the enemy!

So you have some units grouped on hold fire or return fire? You quickly select them and put them on fire at will. Guess what happens! All your units go flying towards the enemy!

So you want to attack a specific target? You select your units and attack it. Guess what happens! All the units go flying towards the enemy!
+7 / -0

4 years ago
Ye, Lobster needs special handling for sure.

I guess the 2 last problems can be solved with Selection Ranking? Make Lobster a lower rank than the firepower units and it wont be selected unless selected individually or with Ctrl trick. But requires extra actions for Lobster which might frustrate with time.
+0 / -0


4 years ago
What I really want is a Follow command rather than a Guard command. So that X unit follows Y unit without chasing everything that damaged Y.
+4 / -0
Lobster throw is an attack? But it has its own button and all. Could it be made not an attack?

If we had a follow command then maybe guard command could have a more useful default behavior. Following after a unit isn't terribly protective, considering threats usually come from the front.
+0 / -0
quote:

So you want to attack a specific target? You select your units and attack it. Guess what happens! All the units go flying towards the enemy!

there is a setting for lobster to disregrade fire commands (the weapon also counts as a dgun so you can still fire it)

quote:

So you have some units grouped on hold fire or return fire? You quickly select them and put them on fire at will. Guess what happens! All your units go flying towards the enemy!

pretty sure fire at will gives attack commands, which lobster will disregard with the above setting
EDIT: Nope lob still fires while on autofire

quote:

So you wanna put Lobsters on guard to follow your unit ready to be thrown? Guess what happens if an enemy unit damages the guarded unit! The lobster throws your units directly at the enemy!

again, pretty sure guard gives attack commands.
EDIT: nothing happens for me while lob is on hold fire


EDIT2: Image of the option
+1 / -0
4 years ago
I suffer from lobster a lot too
I spend much time to get familiar with it
It need number formation to micro lobbing
and need avoid to click enemy carefully when lobster combine army in battle
+0 / -0
4 years ago
TWrankgounson8989 set the allow attack commands option to blocked and use manual fire to control lobs.
+0 / -0
4 years ago
allow attack commands (blocked) still react when click enemy
but no react force fire
+0 / -0


4 years ago
I don't know exactly what the block command currently blocks. It could probably be made to block more.
+2 / -0


4 years ago
I had actually never seen that button. Seems half useful. It would really useful if it worked well.

Somehow, there is a memory of the last enemy that damaged the guarded unit.
That memory is really persistent. You can have a unit take damage, move back, the enemy unit goes out of view and radar, then you assign the lobsters to guard the unit, and as soon as the lobsters see the same unit again they will fire regardless of Allow Attack Command state.
+0 / -0


4 years ago
There are a few TAisms in the engine that make units track and respond to the last thing that damaged them. It runs the Return Fire state and affects target priority in annoying ways.
+1 / -0

4 years ago
oh that explains a lot
+0 / -0
4 years ago
He had us in the title
+4 / -0
4 years ago
You have to put them on guard ? I used forced fire and the units just flew up, doing flips in the air.
+0 / -0
4 years ago
Can we not use the R-slur? K, thanks.

Like I appreciate nuance discussion on mechanics of the game just don't throw in slurs to describe your frustrations. ^-^
+0 / -0
4 years ago
That's right Godde, you should have used the N-word instead of the R-"slur".
+0 / -0


4 years ago
The euphemism treadmill continues...
+1 / -0
4 years ago
No political correctness please. I find the entire concept offensive.
+6 / -1
4 years ago
TWrankgounson8989 force fire is the D-gun. bound to the same command as the dante rocket salvo and scorp multistunner.

AUrankAdminGoogleFrog iirc does not block Dgun

@Godde set lobs on hold fire. why would you ever need to set on fire at will or return fire anyways? should all your scallops be on fire at will in the first place?
+0 / -0


4 years ago
Because I'm sneaking around with units in cloakfields.
+0 / -0
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