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Title: MM 4272: 1v1, Rank Subgiant
Host: Nobody
Game version: Zero-K v1.8.12.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1027476
Started: 3 years ago
Duration: 3 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 77%

USrankKuraitou
Team 2
Chance of victory: 23%

PLrankThetos
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3 years ago
What's the best way to counter this strategy in 1v1?
+0 / -0
3 years ago
Comnap is countered by moving the com so it cannot be picked up. This is countered by using EMP drones on the com first. The problem is that Hercules cost has been increased from 500 to 750 and EMP drones can be destroyed by units nearby.
+0 / -0
3 years ago
DErankBrackman I tested that with a friend but it seems random whether or not the com will be picked up. Is there a particular pattern you need to move the com in?
+0 / -0

3 years ago
Transport can pick commander only if it stays still. If commander moves it can't pick. Only if commander briefly stops by some reason like you giving him command to move and he stops to turn (sometimes it happens).
If comnaper also spawns gnats then it will just stun and take commander in few moments.
You need support units near. Like raiders or riots which can target transport and kill it.
+0 / -0


3 years ago
Looks like movement countering transports was not always working correctly. I've fixed it.

Moving against a transport is uncomfortably arcane knowledge. It has been suggested that enemies only be vulnerable to transports when stunned, but I'm wary of removing more than just the annoying interactions. Transporting static enemy units lets Hercules display Crab and pickup heavy units when they are hit by Placeholder. The requirement to move also disrupts constructors.
+0 / -0