quote: I think making supers immune to tac nukes is a bad thing from a unit design point of view. If that's really the main use case the Funnelweb should be removed or get another rework. |
The fundamental reason for which Funnelweb makes supers immune to being
killed by Eos, as opposed to being stunned by Shockleys, is that it's not possible to reliably affect all the shields protecting the super so that no shield has above 3k, the Eos penetration threshold, without exhausting them
with Eos itself.
Shockley does too much damage - it overpenetrates, leaving the shield charged sufficiently to still stop several Eos, unless you manage to stun the emitter, which, assuming competent opposition, should thus require 2 Shockley per Funnelweb.
That said, i'm not sure that Funnelweb currently makes supers uniquely more immune. Anyone building one is likely to build it in a hole, and even with conventional shields that kind of thing needs an unholy mix of Quake and Shockley to penetrate - in which Quake suffers from the same issue that Eos suffers with Funnelweb: no missile can bring the shield network so low that Quake can be relied upon to penetrate.
Making a Funnelweb is a lot easier and more straightforward, though.