Some thoughts:
- Air is somewhat out of the main counter-structure, so I would also classify Likho as a counter to lance, but I don`t think that says much as likho counters soo many things.
- Same with the dirtbag-terrain-deform, just that this is more a hazzle than a counter in most cases.
- In general I don`t think it is that useful to make an grument like: "Oh, but x counters y." On paper, there are many counters: raider swarms, Scythes, Skuttle, Bombers, Swifts somehow, Napalm Bombers, Ultimatum, Merlin, Behemoth, Lucifer, Impaler, everything that is cloaked. Most of them do on paper, but that doesn`t mean they would be useful in reality.
- The question is more: Is the interaction with this unit on the recieving end intersting and fun? I personally don`t think lances are too strong in the game as a whole, but playing against them is frustrating in many ways. I am particularily annoyed with lances killing swarms of small units when those happen to run somewhere, lance shoots at the leading unit and the following units run into the beam.
- So for me PERSONALLY: I have the same problem with lance as I basically have with jumpers. I dislike playing against them, I do not enjoy the interaction at all. But I don`t think that has to do with their balance stats-wise, but more the weapon-design. So, IDEALLY I would replace those units with other ones. In the case of lance, you would have to come up with something that keeps the original units "charme" (the stuff



Aquanim put down) but that somehow feels more "fair" to the one playing against it. IDEALLY. I am aware that would require tons of work and is unlikely to happen.
quote: From the teamgames I have watched or played recently (including TinySpider's most recent team game) I do not get the impression that it is a game-defining unit in every team game, or even in every game on a map where it would potentially be practical. |
- I would throw in that there are many games i remember where lances do become a very significant part of a victory. By far not ALL games as you say. But I would say IF they are used in the correct setting, they have a tendency of drifting more towards the "situationaly overpowered" units.