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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.8.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1182912
Started: 3 years ago
Duration: 30 minutes
Players: 25
Bots: False
Mission: False
Rating: Casual
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Something is wrong with statistics graph in this game.

Since about 50% time mark I am shown as dealing the most damage from all players. Once the game ends, the graph completely changes and shows vastly different numbers for all players in the damage dealt category for the same time period as before.

99% of game duration: https://ibb.co/4T6pfYc
100% of game duration: https://ibb.co/GMCszWm
+2 / -0

3 years ago
I think during game statistics are tracked based on confirmed in-los damage/kills, where as post game graph/statistics are caclulated globallos with full knowlege of the map. If you are shooting a bertha accross the map into fog of war and it hits an enemy, should you be revealed the cost value that you have damaged/killed?

On the other hand, if you nuke enemy base in fog of war, your trinity does not gain any experience chevrons so you can't brag to all hell about making cost.
+3 / -0
Exactly. The midgame graphs don't cheat when viewed as a player.
+3 / -0
3 years ago
Is there some way I can view the graphs as they develop for real when watching a replay?
+2 / -0


3 years ago
Hm I thought they were real for spectators, which includes anyone watching a replay.
+1 / -0
3 years ago
You can see in the pictures that I'm watching a replay and the disparity is still there.
+0 / -0