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Forum index
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General discussion
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Extinguishing fires
9 posts, 595 views
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RandomX
2 years ago
Just thinking out loud here. What if there were a way to extinguish fire? For example, Ducks could go under water after getting hit by Dante's flame and have the fire's after-effects slowly reduce in strength and giving them a chance to survive? It would require a bit of re balancing units like Pyro, and there would have to be a way to get non-amphibious units to do this (cons spraying them with sand?), but would it make the game more interesting?
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Shaman
2 years ago
quote:
For example, Ducks could go under water after getting hit by Dante's flame and have the fire's after-effects slowly reduce in strength and giving them a chance to survive?
Exists already.
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Lightforger
2 years ago
with water? few days ago my submarines were on fire and i was like ???
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Shaman
2 years ago
Yes, they have to enter water. Units already in water do not get extinguished.
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RandomX
2 years ago
(edited 2 years ago)
Oh. Nice. I didn't realize it already worked like that.
Edit: Now to try lobbing burning subs out and into water to see them extinguished....
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talas
2 years ago
quote:
Yes, they have to enter water. Units already in water do not get extinguished.
Would make more sense if subs either were immune to burning or auto-extinguished after 1 second.
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Steel_Blue
2 years ago
so you're telling me that to make an underwater com we should allow flamethrowers to work underwater?
+1
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Snowlob
2 years ago
(edited 2 years ago)
Maybe divideing in fireA and fireB
fireA (basic fire, can be extinguished)
- Pyro
- Firewalker
- Blastwing
- DRP
- Dante
fireB (Napalm Type B with white Phosphorus, even burns underwater)
- Inferno
- Phoenix
example, any improvements?
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Steel_Blue
2 years ago
I feel fire already has Dante problems of burn duration. White phosphorus is better suited to indicate burn duration.
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