Loading...
  OR  Zero-K Name:    Password:   

Extinguishing fires

9 posts, 584 views
Post comment
Filter:    Player:  
sort
2 years ago
Just thinking out loud here. What if there were a way to extinguish fire? For example, Ducks could go under water after getting hit by Dante's flame and have the fire's after-effects slowly reduce in strength and giving them a chance to survive? It would require a bit of re balancing units like Pyro, and there would have to be a way to get non-amphibious units to do this (cons spraying them with sand?), but would it make the game more interesting?
+0 / -0


2 years ago
quote:
For example, Ducks could go under water after getting hit by Dante's flame and have the fire's after-effects slowly reduce in strength and giving them a chance to survive?


Exists already.
+2 / -0
2 years ago
with water? few days ago my submarines were on fire and i was like ???
+1 / -0


2 years ago
Yes, they have to enter water. Units already in water do not get extinguished.
+5 / -0
Oh. Nice. I didn't realize it already worked like that.

Edit: Now to try lobbing burning subs out and into water to see them extinguished....
+0 / -0

2 years ago
quote:
Yes, they have to enter water. Units already in water do not get extinguished.

Would make more sense if subs either were immune to burning or auto-extinguished after 1 second.
+4 / -0

2 years ago
so you're telling me that to make an underwater com we should allow flamethrowers to work underwater?
+1 / -0
Maybe divideing in fireA and fireB

fireA (basic fire, can be extinguished)

- Pyro
- Firewalker
- Blastwing
- DRP
- Dante



fireB (Napalm Type B with white Phosphorus, even burns underwater)

- Inferno
- Phoenix


example, any improvements?
+0 / -0

2 years ago
I feel fire already has Dante problems of burn duration. White phosphorus is better suited to indicate burn duration.
+0 / -0