should that be allowed kick me just because did something bad in the game also delete player is it right tho and mod game developer should seen my replayed of game match not put lol mark where i was it ruded don't like that kind of game played how about be respectful ones from leader can Lron <<<< lron blood all i need to do is get better in the game at it music just idea for new unit be add to the game zeroK get better and tank factory what updated on it haven't heard about is there new tank >>>>>> ZeroK <<<<<<
+0 / -0
|
perhaps you would play like a normal person? start game => place factory => build big bertha this is what you do most of the games not even building the metal mex next to you, you dont need to build the metal mex to have income its shared but because you dont build the mex next to you the whole team get lesser income do something for the game rather than simcity *well you still better than superepicgecko that build 100+ caretaker to build structures *asuskids that build 10x caretaker early game next to factory *and some other guy nut job that always terraform water from land to build ship factory and make a line of water for them to move forward
+1 / -0
|
well it because there not enough metal mex on map if there enough wood get some player get it first so have to build wind and power but mostly Wind power maybe do better in next map game more of skilled player not normal player but have good point tho some time didn't work out way it should tho and often time i make mistake
+0 / -0
|
every single metal mex is important , especially early game what people always do place factory => build metal mex => 1-3 solar gen/3-5 wind gen continue build mex around you , after that build the solar/win gen till you get like 20-30 so that your energy wont go negative from building units in factory at the same time wont slow down the comm building speed as you know when it say 100 metal to build a thing , it cost 100 energy as well lets say 200 metal careaker , you have 10 metal and 5 energy income , whene energy depleted it will only use 5 metal to build it. 200/5 = 40 seconds if you have 10 metal and 10 energy you will finish it at 200/10 = 20 seconds *and for your information , building super weapons isnt skill player. those people at the front that hold the people back are the real skilled player, why dont you try that? if you think you have good skill. rather than just talk and think you are good. go into action and prove you are good.
+3 / -0
|
I think there is a general misconception of how everyone should play casual games. You can not say that "all good players do x" or "all good players do y", because in reality, if you are truly a good player, you change your strategy based on what your teammates are doing, what the map is, and what the enemy is doing. A good player does what is best for the team. Yes, the most common one is holding up the front lines, but that's not always true. I've seen blue star players successfully build superweapons and win the game because of it, I've seen blue star players successfully use trollcomms. So when people say "all good players hold back the front lines" (which a lot of people say), I think they are completely wrong. And besides, a good team isn't made up of people all doing the exact same thing. A team where everyone is doing frontlines isn't a good team. Sure, a lot of, if not most of, the people should be helping with frontlines in some way, if not full out defending or pushing, but a good team is made up of people who work together, and as long as they are working together, they will do well. However, a team that is working together and every single player is fully invested in frontline may very likely lose to another team that is all working together and has some people going air, some people doing eco, and some people rushing super. I think that, outside of intentionally trolling, people should be able to play however they want in casual games. For instance, let's take the most common example of building boats on a land map. Now, I've heard again and again people say things like "Don't build ships on a land map, it's trolling!", or similar things to that. But, tell me, what is really wrong with building ships on a land map? Think about it. In strategic terms, building ships on a land map is a genius idea. Of course it takes some good skill in that area to make it really worth it, but if it doesn't do anything else, it adds to the fun of casual games. Maybe, instead of yelling at everyone for building ships on a land map and telling them they're a terrible player, instead, we should be giving them advice, such as "You should use lobster on your shogun instead of digging all these super expensive trenches, it works better." I certainly don't think we should be telling everyone that it's a strategy that is basically trolling, don't do it, and it doesn't work, or "only do x and y because that's what works" because, the whole beauty of this game is being able to come up with your own crazy strategies that you can use to defeat the enemy. If we keep putting people in a box and telling them that "x and y are the only good strategies", then they'll never come up with new, exciting, and effective strategies.
+2 / -0
|
quote: perhaps you would play like a normal person? |
"Feed like every other red tier player and you'll be fine"
+3 / -0
|
I am selling a Samsung Galaxy A22, which is broken due to the fact that I dropped it while reading this thread. If you have $100 or some tasty cookies, you can have it. Meanwhile to keep this thread on the topic: wood or not then do not do what you should where bertha made here and then.
+2 / -0
|
you guy does have good point but not against its sometime team often make mistake when d find mistake on hard fix game played -13 in my ranked it find get point back later on don't need worried about it till get better at the game
+0 / -0
|
Lawesome9 you have good point there some time players don't listen that when mistake come in to played i know x and Y is something don't do, and troll Coms never have more of player that need someone know was best for the game what work and what can't work and build ship on land is cool at time yes but also when player push hit ship on lane their downside to it as well and have nothing to do with placeholders ever
+0 / -0
|
quote: "Feed like every other red tier player and you'll be fine" |
Well, if you want to learn how to do frontal combat you almost have to feed before you get a feeling what your units can do and what not. Attacking also signals your allies that you are at least willing to spend some apm on the primary objective of the game. I guess thats why your hear far less complains about feed than about sim-city. quote: A team where everyone is doing frontlines isn't a good team. |
Have you ever seen palladium-games? Even if you mostly make energy, just 1 or 2 units at front can be a great help. I personally complain so much about players not being present at front because it forces me to always fight uphill, which means i have to frantically click and pay attention everywhere with little chance of ever rewarded for it, because IF you win an encounter, just more enemies show up and thrash you. I simply do not like being misused as a meat-shield so that other people can literally chill at my expense. (Look at the apm count at the ending-screen: sometimes you see people with 1 or 2 apm. Seriously, do you watch Youtube while playing or what?) Anyway, I mostly agree whit the rest of your post Lawesome9, before you get me wrong.
+2 / -0
|
today game played player my side of team hit my building of mostly part they didn't listen what told him to do started hit my building any way should that be allowed in the game tho? what your idea on that how they fix there way of game played
+0 / -0
|
quote: Have you ever seen palladium-games? |
No I haven't, although I should watch some sometime, it sounds like they are fun For clarification, I was mostly referring to 20-32 player big team games, not small teams. For small teams, yes, everyone should be involved at least a little bit in the front lines, but in big 20-32 player team games, it's usually pretty hard to get enough metal to be involved in multiple projects at once (unless there's someone doing eco already), which is what makes working together key.
+0 / -0
|
quote: You can not say that "all good players do x" or "all good players do y", because in reality, if you are truly a good player, you change your strategy based on what your teammates are doing, what the map is, and what the enemy is doing. A good player does what is best for the team. Yes, the most common one is holding up the front lines, but that's not always true. |
Perhaps, but all good players are capable of fighting effectively on the front lines, in a wide variety of situations. Which is a skill that one learns through practice. Furthermore, one is unlikely to be an effective player in any other role (air, making eco, whatever) unless one can (a) defend themselves and (b) look at the state of the battle and understand it, which are also skills primarily learned by fighting on the front line. quote: If we keep putting people in a box and telling them that "x and y are the only good strategies", then they'll never come up with new, exciting, and effective strategies. |
I don't think this is said very often, if at all. "z has been tried by several people and didn't look like a good strategy" gets said (for example about ships on a pure land map), but that is a different statement.
+4 / -0
|
Only players that build combat units and use them to fight the enemy team matter in a game. No other player matters, no amount of eco will defeat the enemy. Only units on the frontline can prevent your own defeat. A nuke or any other such wasteful project can only be completed thanks to units fighting the enemy. Anything that you think works would work a lot better if invested into combat units. Here's a list of noob traps currently in the game: - Commander morphing - Big Bertha - Tactical missiles - Athena - Metal storage - Static defenses - Economy
+0 / -0
|
The economy is not a nub trap. I saw purple players rushing singus all game but that of course when they are sure the frontline is holding well. Don't be too generic on this aspect.
+2 / -0
|
quote: Perhaps, but all good players are capable of fighting effectively on the front lines, in a wide variety of situations. Which is a skill that one learns through practice.
Furthermore, one is unlikely to be an effective player in any other role (air, making eco, whatever) unless one can (a) defend themselves and (b) look at the state of the battle and understand it, which are also skills primarily learned by fighting on the front line.
|
Yes, I wasn't trying to say that wasn't true, but thank you for pointing it out. As for your third point, Aquanim, quote: Only players that build combat units and use them to fight the enemy team matter in a game. No other player matters, no amount of eco will defeat the enemy. Only units on the frontline can prevent your own defeat. A nuke or any other such wasteful project can only be completed thanks to units fighting the enemy.
Anything that you think works would work a lot better if invested into combat units.
Here's a list of noob traps currently in the game: - Commander morphing - Big Bertha - Tactical missiles - Athena - Metal storage - Static defenses - Economy |
+0 / -0
|
I stand by "it's not said very often". And even so, TinySpider's list is still a list of things to avoid rather than a list of "these are the only ok things to do". There is a lot of variation within "make combat units and battle". I don't necessarily agree with a lot of TinySpider's list in all situations but there is an important distinction to be made between (a) forcing a strategy, and (b) switching to a strategy when it is appropriate for the current game. When new players attempt jankier strategies they tend to be doing a lot of (a), and (a) tends to be a mistake. Experienced players are more likely to be doing (b), although some people who should really know better do (a) regardless sometimes. To take a couple of specific examples from TinySpider's list: [Spoiler]Building a tactical missile silo or Scylla is not (typically) something you should plan around from minute zero, but when you have scouted an important target to hit and you can safely put a silo/Scylla in range of it, it's often a good idea.
In a late game scenario if you have a lot of safe wrecks of good units/buildings, and a few thousand metal to spare on making Athenas, it's a pretty good investment to do that. If you happen to have a strider hub for some other purpose, Athena offers you a pretty good range of utility units from multiple factories (Impaler/Flea/Sniper/etc), which you can build wherever you need them.
In a large teams game, eventually you are going to need Singus to keep up with the opponent, and advanced geos are very efficient even in the early-mid game. These buildings are often a noob trap in small teams or if they can only be placed in a way that will flatten your entire base if they are destroyed, but there are plenty of other possible scenarios.
As I understand things, commander morphing (within reason) and static defences are outright good even in the competitive 1v1 meta, or at least were at some point this year. Bertha and storage are only useful in very niche scenarios. I think nukes are often pretty good.
+4 / -0
|
put replayed guys watch it later how hard it was hold Lind at last min less build paladin https://zero-k.info/Battles/Detail/1491406
+0 / -0
|
quote: no amount of eco will defeat the enemy. |
Oh it will. You just need to eventually put the payout in something else than more economy... Even if you just fight front, you need the energy for repair and using your reclaim. That said, it is usually better to FIRST go for map-control (aka mexes), then eco up later.
+3 / -0
|
|