quote: Why Blusy/Western? I suppose the track names already hint at this, but I wouldn't say I'm a fan of the tones of the guitar in Unknown Frontier, Crater Lakes, and Dirtbag Outlaws specifically because they give off an old western atmosphere, which I'm not really sure fits Zero-K, or at least fits other aspects of the tracks. That's just my opinion, of course.
In contrast I do quite like the tone and overall usage of the guitar in Dreams Of Cipher for example (though the track seems unused at the moment.)
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Wow!

cabinboy, thank you for listening to all my works! I really mean that and appreciate the feedback.
Honestly, time permitting, I'm up for rerecording the guitar performance/tone as


katastrophe mentioned before, though I would still choose an "older" sound.
But, you actually asked a really good conceptual question!
Old guitar vs modern guitars.
The campaign mode is the story of a guy who wakes up from a time long ago, with no telling what happened to everyone else.
I wanted a unique instrument that was reserved to represent the commander - us, the players.
It had to be something accessible to act as a conceptual frame of reference but not part of a standard orchestra. Guitars seemed to me as the natural choice with the added benefits of them being a rock star instruments. Pun intended.
Unknown Frontier was really the track that set the direction for the rest of the series. The older grittier tone felt more appropriate to me because a modern guitar track felt like wearing sneakers out to the unruly fields... Put some boots on!
As for bluesy scales, because it has a "I do what I want" feel and helps me out technically by offering more accidentals to play with. It sets up the expectations that I'll use notes outside of standard major/minor scales. I think it lets me have fun with all sorts of dissonance and synth textures.
A western theme also helped immensely with the test of "with no context, describe what is generally going on in this game".
Throw in 99% of the maps we play are on some pristine wild terrain, I see every map we play as some new frontier. And westerns the perfect shorthand for wrangling that.
Dreams of Cipher was actually super easy to write because I felt like it existed outside of the field. You're in a hangar or ship onto the next planet, so modern/futuristic guitars felt appropriate.