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Zero-K Original Game Soundtrack (Update May 10, 2023)

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ye,
the sound i have in mind is with a little bit of twang laeft, because that is the "epic-western-aka-desertlandscape"-signifier to me. But it should be more distorted as in the examples you posted, while at the same time being more in your face.
What i posted sounds like 50s western, we need xxxxxx-sci-fi, but with kind of the same vibe.


(Just a side-question: I take from your answers that you are pretty into that guitar-jargon... Did I maybe just jump in when you wanted to record the guitars for yourself or what?) :D
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Haha, well then yeah, you should totally give it a shot. Sounds like you know the vibe I'm going for/this piece needs. I won't know what new stuff I like (or don't like xD) until I hear it right?

I thought about someday recording it, but I sold my guitars (acoustic and electric) a couple years ago when I had to move around A LOT for work. This might push me to pick up a guitar again.

I was actually super impressed with how real RealGuitar Strat Elite (VST) sounds, it even had little hand slide-y noises. Good enough where I could at least record my ideas and share it to see wants if anyone wants to replace it with real instruments, lol

Of course, with a real guitar, you could do a lot more interesting articulations, bends, vibratos, slides and stuff that would be an absolute pain to mimic.
+3 / -0

3 years ago
got the files,
sorry i was busy for a while and totally forgot about it. will send results soon!
+3 / -0

3 years ago
DErankkatastrophe

Yeah, I'm looking forward to it man! I'm very excited to hear how your guitar work will improve the track. The guitars I have are good for communicating an idea, but it's by no means a performance xD

No harm on the delay tho, I too had to take a break for a couple weeks for work projects. In general I think it's been very good to walk away for a short while and come back to the music so far with fresh ears. I'm already correcting a few ideas on new tracks where I might have been exploring ideas that seemed interesting at the time but made me scratch my head on fresh listen, lol.

But I'm back on it as of this weekend. I look forward to it whenever you have it ready!

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3 years ago
oh right lol, I was about to ask if this project is still on :D
Gimme 3 hours or a bit more, then I will send the reverb at least. I am a bit busy with fighting academics, my chronic sleeplesness and some widgets at the moment, so actually recording the parts will take some time...
Reverb on sketch is next on my DO-IT-NOW!!!!-list.
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3 years ago
So, I experimented around with it for a while, my usual stuff does not work well, so I think I will give it another shot tomorrow with rested ears and brain. Might already record some guitar as well then, just for test purposes.
+3 / -0

3 years ago
Sweet! Yeah and thanks for trying man. I'm excited for it.

I've been composing all day today.

I think have 2 more new song ideas, I wanna say there's like 7 or so total now. I want to clean up the ideas some more before I share them, hopefully next weekend or after.

At this point, I'm balancing the thought of if I should be recycling or creating more motifs.
+3 / -0

3 years ago
Send you two example-files.

quote:
I think have 2 more new song ideas, I wanna say there's like 7 or so total now. I want to clean up the ideas some more before I share them, hopefully next weekend or after.


From my own expierience: Get yourself a roadmap. The more sketches you have, the higher the chance that you will stand in front of your sketches one day and don`t know where to begin anymore. Might be different for you, idk. I know that I prefer to have 3 finished works instead of 7 that die half-way. At least I am prone to that.
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3 years ago
Yeah good advice, I'm probably gonna start explicitly work on finishing songs before starting anymore.

I'm out visiting family this weekend but I have the Google links and will check it out first chance I get! (Hopefully tonight or tomorrow evening).

Thank you! Super stoked for it!
+2 / -0


3 years ago
The sample at 00:58 of Unknown Frontier oct 2021 made me cast a scanner sweep just in case, but overall i really like how much more texture the track has, and the amount of rhythm variety in it.
+2 / -0
Thanks EErankAdminAnarchid! I really appreciate that! SC is definitely is one of the biggest influence (and need to be careful not to borrow to much from xD).

Sometimes it just feels like I'm putting my favorite Sci-Fi in a blender and see what tastes good.

I hope someday it will also give someone else the same vibe, but to scout for supers ffs xD
+1 / -0
3 years ago
Sounds like the most epic battle!

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2 years ago
Is there a downloadable package to mod this in for testing?
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AUrankAdminGoogleFrog, I've submitted a pull request with the .oggs uploaded. If that format works, I'll get to writing a victory and defeat tune right away then go back to writing more war tracks.
+1 / -0
AUrankAdminGoogleFrog - Thank you so much for writing the code to pull the music in as an option. I really appreciate that. This is awesome and I'm learning a ton about writing music and definitely with integrating it into a game engine. I was slightly discouraged at first by the amount of work ahead still to make it good, but I'm ready to tackle more now. Thank you, really!

Hard observations:

1. Most peace songs are cut off after ~1:30 on average in multiplayer, and combat songs are essentially perpetually triggered after (making 3-4 minute peace tracks pointless)

2. There aren't enough combat tracks (3 only) so the existing ones are recycled too quickly

3. Track volumes are not normalized or optimized to be audible when combined with the combat sound effects.

4. There is no way to play the new menu track atm.

Potential solutions:

1. Write all new peace tracks to be ~2min. Stylize latter half of existing peace tracks to be combat tracks.

1. Up the requirement to trigger the combat playlist so glaive on glaive fight doesn't have ultra intense "Braaaahms".

PLrankAdminSprung or AUrankAdminGoogleFrog, is it possible to differentiate different levels of combat? ie, skirmish vs all-out war?

If you point me down the general direction, I could possible code this and submit it as PR.

2. I will focus on writing strictly combat tunes now, even though I love writing peace tracks more as it's quite a bit more relaxing as a hobby xD

2. Write longer combat tracks as the most popular playstyle (big teams) tend to stay in that mode longer. That being said, 40minutes of deeply intensive combat tracks with war drums could be grating and stressful after a while. This creates a want for separate triggers between skirmish and war tracks.

3. I will take all the tracks and run them through a mastering pass to normalize them to each other and try to use the existing tracks as a reference to minimize the amount of work needed incorporate the new tracks.
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2 years ago
quote:
Is it possible to differentiate different levels of combat? ie, skirmish vs all-out war?

Many metrics are reasonably cheap to gather on a technical level. The bulk of the work would be to turn the data into reasonable battle detection. The current system is pretty resilient because there is clearly no battle at the start of the game, then as the game goes on it makes sense for there to be battles. More categories bring more ways to fail, such as not playing the "medium battle" state for long enough.
+2 / -0
AUrankAdminGoogleFrog - Sounds reasonable. The main thing I'm trying to accomplish is be more justified when changing to war tracks. Right now the engine is a bit sensitive and triggering on glaives dying to llt or swift getting shot down during early scouting.

This results in 2 minutes of peace tracks and 18-38 minutes of war tracks for the average game. Given that the new music accounts for raids, I paced the ratio to be about ~4-5 minutes peace and remainder be war tracks as determined by the engine.

Would the simplest solution be raising threshold for war tracks? How would you approach this?

Lastly, what would it take to add a crossfade function to the music player? That adds a surprising amount of polish to the transition when I tried it via my music software.


+1 / -0



2 years ago
quote:
Lastly, what would it take to add a crossfade function to the music player? That adds a surprising amount of polish to the transition when I tried it via my music software.


Engine feature request is my guess.
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quote:
Goes very well with the Blusy/Western guitar sound I'm going for

Why Blusy/Western? I suppose the track names already hint at this, but I wouldn't say I'm a fan of the tones of the guitar in Unknown Frontier, Crater Lakes, and Dirtbag Outlaws specifically because they give off an old western atmosphere, which I'm not really sure fits Zero-K, or at least fits other aspects of the tracks. That's just my opinion, of course.

In contrast I do quite like the tone and overall usage of the guitar in Dreams Of Cipher for example (though the track seems unused at the moment.)
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quote:
Why Blusy/Western? I suppose the track names already hint at this, but I wouldn't say I'm a fan of the tones of the guitar in Unknown Frontier, Crater Lakes, and Dirtbag Outlaws specifically because they give off an old western atmosphere, which I'm not really sure fits Zero-K, or at least fits other aspects of the tracks. That's just my opinion, of course.

In contrast I do quite like the tone and overall usage of the guitar in Dreams Of Cipher for example (though the track seems unused at the moment.)


Wow! USrankcabinboy, thank you for listening to all my works! I really mean that and appreciate the feedback.

Honestly, time permitting, I'm up for rerecording the guitar performance/tone as DErankkatastrophe mentioned before, though I would still choose an "older" sound.

But, you actually asked a really good conceptual question!

Old guitar vs modern guitars.

The campaign mode is the story of a guy who wakes up from a time long ago, with no telling what happened to everyone else.

I wanted a unique instrument that was reserved to represent the commander - us, the players.

It had to be something accessible to act as a conceptual frame of reference but not part of a standard orchestra. Guitars seemed to me as the natural choice with the added benefits of them being a rock star instruments. Pun intended.

Unknown Frontier was really the track that set the direction for the rest of the series. The older grittier tone felt more appropriate to me because a modern guitar track felt like wearing sneakers out to the unruly fields... Put some boots on!

As for bluesy scales, because it has a "I do what I want" feel and helps me out technically by offering more accidentals to play with. It sets up the expectations that I'll use notes outside of standard major/minor scales. I think it lets me have fun with all sorts of dissonance and synth textures.

A western theme also helped immensely with the test of "with no context, describe what is generally going on in this game".

Throw in 99% of the maps we play are on some pristine wild terrain, I see every map we play as some new frontier. And westerns the perfect shorthand for wrangling that.

Dreams of Cipher was actually super easy to write because I felt like it existed outside of the field. You're in a hangar or ship onto the next planet, so modern/futuristic guitars felt appropriate.

+3 / -0
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