It seems that zk identifies himself more and more in the wellcome team room.
In my opinion this is harmful to the game, as it limits itself and cannot grow much, precisely for objective reasons.
It wouldn't make sense to enlarge the room even more to other players for obvious reasons of playability, lag etc.
As a result, players often have to wait up to two hours to play a game. Many say they relax playing this way.
I don't believe it. I think there's some hypocrisy about that.
I bring some solutions:
1) I propose in the interest of the game to divide all the players into one room and through matchmaking automatically divide them into two different rooms with balanced teams.
For example, if there are 40 players, two rooms of 20 players automatically and so on.
2) if you don't want to change, for fear of losing players, I propose that the wellcome team match be set to a maximum time of, for example, 45 minutes. At the end of which whoever managed to kill the most wins. (or with other parameters: territory owned etc.).
This would make the game more fun and less static.
Several times the matches almost seemed to be a draw even in the presence of starlights on the two sides.