Hello. I will use this thread to post suggestions that I expect to never be considered. Today's update idea is: - Remove health bars, add visual marks for 99% health, 66% health, 33% health. Bonus points for damaged models taking up less computer resources. The change is optional for the player.
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Today's update idea is: - A gamemode where one player can build striders only. As a bonus, athenas' cost is proportional to the amount of opponents for the strider team.
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quote: - A gamemode where one player can build striders only. |
For me this already seems to be the case for the large lobpot games. A "silly update" would be a game mode where no player can build striders.
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Cliver5 nice to see you still like to give feedback about this game. Off-topic: Will you start playing again?
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Flimsy, if this update is pushed through, I'll come back: http://zero-k.info/Forum/Post/264225#264225
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Better idea: update where everything has 500% more health, and all build costs are reduced to 1% of original cost.
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quote: Better idea: update where everything has 500% more health, and all build costs are reduced to 1% of original cost. |
Then Zero-K might deserve its name better as games will take until the heat death of the universe.
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Today's update idea is: - Ultimatum's gun now plays earrape when it shoots. It also makes a flash so bright that it blinds the screen. Players can optionally turn on a filter to replace the beam with a "censored" bar and isolate the sound.
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Welders that can go underwater. That would be great.
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quote: Today's update idea is: - Remove health bars, add visual marks for 99% health, 66% health, 33% health. Bonus points for |
already exits in zoomed out Hel-K
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A unit based on Minecraft Steve. A blocky humanoid, has a sword and bow and arrow, can terraform blocks and terraform faster than other units.
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What if all units could jump, like as the dirtbag does? Maybe add some bouncy "sproing" sound and have them somersault while in the air, too.
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Every unit should be individually controlled by the arrow keys, and all AI should be removed. That goes for turrets as well. Each unit needs to be crafted in the factory by a drag and drop UI, and each bullet fired in game sounds like an actual gunshot in real life.
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Some units have fippers that can overturn other units if they get the chance. Only certain units are able to self-right, the ones that can't will need an ally flipper unit to turn them back.
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Fake Unit Constructor that can build fake Units and building to mislead the enemy. The fake Units can walk/fly/float as the original ones but hardly have any armor and don't do any or meaningful damage!
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I've been revived from the dead so here are some of the old ideas: - Hover daggers have fixed gun (very old) - Shieldbots can be disabled entirely from custom lobbies - energy grid boosts movement (for some units) - Redback can now burrow using a drill, and move around. Upon unburrowing, deal d-gun damage. The unit regens underground. Ability name: Drilling claws. Optionally, give to hermit instead.
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Today's silly update idea: - Rovers can honk. Honking stops all nearby units' command queue.
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Update idea: every meteor zenith fires is replaced with tactical nukes like DRP, just alot larger.
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Today's silly idea is: - Dominatrix gets buffed upon 100 captures. How so? A secret.
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Today's silly idea: Units move with slow acceleration/deacceleration, realistic to their tank, rover, glaive counterparts.
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