Thanks for the reply.
quote: Find the time where it suddenly stops running well, and send a video with /debug view over that change. |
Its a gradual decline in performance, until it cant keep up and falls behind the simulation. I could make a video just watching the replay with debug view up, however I don't know how much use that would be.
Sounds like thats a simple case of cpu not being powerful enough, however just to make sure i watched the game that took place directly after the problem game, and it ran fine. Not buttery 60fps smooth, but i played in said game until the end completely fine, when i literally couldn't in the previous. I also noticed the high swap in this game as well, maybe its just that there were so many units in the problem game that my cpu just couldn't keep up? and every other game i play just has less units? not sure as i recall the lag in 4v4 games, could be wrong though.
I've also been playing this game for like 3 months now, 2 of those in big teams all welcome lobbys. and I've only had this issue for a week or two, so you'd think i would remember it not running well back then, when i don't.
Additionally, i was only at 50% cpu usage, with nothing else running. Probably not significant, as i assume thats just poor multithreading, but still.
quote: Check that the very high Swap (blue region) happens without the video recording attached. The high Swap is quite weird, perhaps you need to use Fullscreen or something, because sometimes I get high swap while tabbed out. |
Here's a screenshot taken at about to same time in the replay, in fullscreen:
https://imgur.com/a/uOs42FuAnd here's one in windowed. seems about the same:
https://imgur.com/a/A1fyrxcTried Switching between windowed, borderless, fullscreen, and then checking the debug to no avail.
quote: Check '/luarules profile' as well, since sometimes you synced lua might be a bit high. |
Don't know how to disable the player names on the right side, as well as the chat covering up the text.
https://imgur.com/a/x6vD8hQAnd here's the infolog of me opening zk, watching the replay up to 15m (when it starts falling behind) taking the screenshots above, and then submitting the report.
https://github.com/ZeroK-RTS/CrashReports/issues/110280quote: Your computer specs will be in the infolog, but you could also post them here for simplicity. I had a look at what BAR is doing regarding multithreading, and it seems to do the same as ZK |
Specs are: 16gb ram, Ryzen 3 3200g cpu, gpu is cpus integrated graphics.
Definitely not a gpu issue, as I can play BAR at low-medium settings just fine. and I'm playing zk at below lowest preset, minimum.
quote: Try removing multithreading. Go to your ZK folder, find springsettings.cfg, and add PathingThreadCount=1 and WorkerThreadCount=1 as new lines to the bottom. |
Will try this tomorrow, have to sleep.
Same for copying my BAR settings to zk.
Let me know if you need any more information.