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Custom-K

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I'm making a mod to allow ppl to design units.

https://github.com/XNTEABDSC/Silly-Wars/tree/custom-k

We can choose chassis (e.g. car, spider), put armor and speed, and choose, design weapons for it.

You can design them in game and test them directly.

ISTROLID REBORN

some question:

in silly war or in another mod (while in silly war we can turn on Custom-K only) (for individual mods I may make a ZK better modable mod)

How to make it balanced. (can make another forum for this)

How to merge them into zk system (e.g. tactic ai define, context menu and A LOT)

How fast it is ( while possibility of bigger units can save cpu ).
+10 / -0
38 days ago
nice work! =)
+0 / -0

35 days ago
The SpringDefines.lua is already a must-have for the Spring mods!
+1 / -0
UI is sooo hard anyone wanna help me make it? :D

My idea is UI like istrolid. In main window, at top is a line of tabs. After choosed tab, follows shows rows, each row has 12 custom unit defs.

Select a row then commands to build custom units will be shown at integral menu ( bottom left ). (I can do)

Click a custom unit design to turn on custom unit designer ui, designer ui is given.

unit_custom_units_choose_ui_istrolidly.lua is a unfinished version.

Fell free to use if you have other ideas.

let me try do some balance


Edit: I almost finished it. Spring.SpawnProjectile is harder.
+2 / -0
34 days ago
how does custom commanders do it with pop up ui at start?
+0 / -0
34 days ago
Just create a control at widget:Initalize() and it will show.

Don't forgot parent=WG.Chili.Screen0
+2 / -0

33 days ago
HOLY based...
+0 / -0
31 days ago
tech problem

how to use Spring.SpawnProjectile to create a beam correctly?

I see futurewar use SpawnProjectile to spam vehsupport_particlebeam correctly. But when I try, nothing occurs.

also I can spam Lance Beam but it does no damage.
+0 / -0
custom tech system:

each factory provides some tech, custom unit builder can only build things if factories with needed tech are nearby
cloak fac: leg, cloak,          buildcost 50~1000
shield fac: leg, shield, shield gun, buildcost 50~1000
car fac: whell,                 buildcost 50~1000
hover fac: hover,               buildcost 50~1000
gs fac: aeroengine,             buildcost 50~4000
plane fac: fixed wing,         buildcost 50~2000
spider fac: all terran leg,     buildcost 25~2000
jumpy fac: leg, jump,           buildcost 25~2000
tank fac: track,               buildcost 200~3000
amph fac: amph leg,             buildcost 50~2000
ship fac: ship                  buildcost 50~2000
strider hub:                    buildcost 2500~100000

or not?

or more?

cloak fac:
    emg,  sniper

shield fac:
    slow wave, headbutt, 

car fac:
    aoe for cannon, heat ray, impaler, domi, 

hover fac:
    slow for beam, gauss, lance beam

gs fac:


plane fac:


spider fac:
    pure emp, 

jumpy fac:
    fire thrower, fire ball(firewalker), newton, goo, 

tank fac:
    aoe for missile(orge), pure slow beam(cyc lel)

amph fac:
    slow for cannon, 

ship fac:
    

strider hub:
    



or more? (add value limits for custom while tech unfreeze it)

e.g. cannon damage <1000 unless tank fac
+0 / -0
28 days ago
ill help you test it whenever you like =)
+0 / -0