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Automatic firing at shields is broken

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46 days ago
Units set to automatically fire at shields do not shoot at enemy shields in range.
+8 / -0
46 days ago
i think the functionality doesn't include apsis to reduce friendly fire (?)
+2 / -0


45 days ago
It is only for small shields. For some technical reasons.
+0 / -0
I tested this with Ronin on one side and Aspis, Felon, Thug as the shield target.

Static positions with only enemy shield in range:

Felon: Ronin fires at shield (bad targetting at ground)
Aspis: Ronin doesn't shoot
Thug: Ronin fires at shield (bad targetting at ground)

Automatic attack move:

Felon: Ronin ignores shield as target and runs to death into Felon
Aspis: Ronin ignores shield as target and runs until Aspis is in range
Thug: Ronin ignores shield as target and runs until Thug is in range

So there are multiple issues here:

1. Ronin shoots at ground, but should shoot at source of shield
2. Automatic firing at big shields doesn't work
3. Auto attack move ignores firing at shields
+6 / -0
The issue with firing at the ground instead of at the source of the shield is not unique to Ronin.

Here is a picture of a Fencer missing its shots because of it.

+3 / -0

43 days ago
It's not a rocket issue either. Here is a mace failing to fire at shields correctly.

+3 / -0