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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.4.3
Engine version: 2025.04.10
Battle ID: 2202372
Started: 21 days ago
Duration: 16 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 61.5%

USrankpatrician
USrankSodbuster
USrankTomBodett
DErankaaaasd
Team 2
Chance of victory: 38.5%

ITrankbinko
USrankwildemind
BErankSparkezelPL
CArankxaaxnaga

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21 days ago
space jack supremacy
+0 / -0

20 days ago
ITrankbinko abuse till fixed or we loose all players?
+1 / -0

20 days ago
NGL, despite my puff piece on skyjacks earlier, I don't play with ITrankbinko anymore. Skyjacks and blastwings.

I do like the idea of skyjacks, I stand by what I said before, but getting that disrupted constantly until the end of time is miserable regardless of the game outcome. I do want people to make units, but mobile units are effectively statics if they have to stay at the base until the end of the game.

I'm not sure what to do. Possibly make jacks ultra dense so that skyjacks can't start so early? Rejig chainsaw so that they can target units over a certain height? The ramp is so cheap for something with effectively infinite range and pinpoint accuracy that breaks expected bombardment parameters. Destroying it is both difficult and only a temporary reprieve.
+5 / -0